Mal Malenkirk
First Post
[sblock=Kama'Zer]Soldier Can't be shifted to L11. There is only one square worth of space between these two tables and I deem this square to be L12 (in practice, Soldier is pretty much fighting between the two squares but your ruling purpose I use L12). On the pro side, I won't shift any enemy to L11.[/sblock]
[sblock=7 Rabbit]7 Rabbit was prone (and still is, since you didn't use a move action to get back up). That meant -2 to his to attacks. Both sill hit, though.[/sblock]
The guard pushed outside by Callen's spell rushes back inside but he howls in pain as the flesh is suddenly stripped off his bone by a flare of light of ancient stars. He falls dead on the spot.
Back inside, Damien is yelling at his cohorts : ''Move, you stupid beasts!''
Only one of the undead dog obeys quickly enough and steps out of the frozen hell before getting seriously hurt.
Damien then strikes at Soldier, taking advantage of his weakened situation to land a blow.
The remaining goon and hound still in the zone of Mri'Thas powerful spell pay dearly for their lack of speed. The goon in particular is cleary barely able to stand.
The hound who had taken a chunk of flesh out of 7 Rabbit instinctively seek to spread his necromantic rabbies to another soft target. It chooses Callen but the wizard manages to avoid the beast's jaws.
The other one persist on Soldier but is not successful either.
The goon near Kama'Zer takes advantage of her dazed state to cut her with a quick slash.
The guard enaged in a deadly struggle with Tsi'Ri makes a daring gambit, moving to flank the warlock even though this puts him in a vulnerable position. It pays off as he gives Tsi'Ri a nasty cut.
[sblock=Acrobatic]
vs DC 15 (1d20+4=19)
Won't concede combat advantage for fighting in teh clutter if bench/table if attacked in melee next round.[/sblock]
The nearly mindless zombies stumble on the scene with little concerns for tactics.
-''No, don't go through the... Argh, you stupid zombie!'' Damien shouts.
The other zombie charge past Damien toward Tsi'Ro. Soldier nearly stops it in its track, striking at its heel from his prone position, but he misses and the zombie moves past him.
Both zombies fail to capitalize on their reckless charge and their attacks are dodged by the warlock and the warlord.
Yet the struggles of the heroes are not over as more noise comes from the basement. Another zombie emerge and yet the mysterious woman on the basement is still shouting:
-''Let go of the ****ing cat and go upstair you ****ing Zombie!''
[sblock=Actions]
Damien
Move
Encounter) Knight move (grant a move action to an ally), used on a gravehound to shift to K9
Standard: Sly Cut vs Soldier
vs AC 19+2 (1d20+9+2=21, 1d8+6=8) hit, Soldier is marked and Slowed (TEN)
Using the rolls provided by Mri'Thas, I kept the first and last (the others where for target either dead or no longer in the zone). 2 hits.
Gravehound K9:
Move:Shift to L9
Standard: Attack Callen
vs AC 16 (1d20+7=10, 1d6+3=4) miss
Gravehound K13
Move:Shift to K12
vs AC 19+2 (1d20+7+2=20, 1d6+3=6) miss soldier
Goon I10 vs Kama'Zer
vs AC 20 (1d20+7+2=20, 1d8+1=3, 1d6=2) hit, for 5
Goon M11 vs Tsi'ri:
Move: Shift to N10
vs TsiRi AC 18 (1d20+7+2=21, 1d8+1=5, 1d6=3) Hit for 8
Zombie gets blasted in Frozen cloud
vs For 13 (1d20+7=23, 1d8+6=7) hit
Soldier OA vs Zombie
Soldier (+2 wis, -2 prone) vs AC 13 (1d20+8+2-2=9, 1d12+5=15) miss
Zombies Vs Kama'Zer and Tsi'ri
charge vs 1:Kama'Zer AC 20 2:Tsi'Ri AC 18 (1d20+6+1=11, 2d6+2=11) Miss KamaZer and I forgot to ask for two rolls..
vs AC 18 Tsi'Ri (1d20+6+1=9, 2d6+2=9) miss
[/sblock]
Street Level on Virtual Battlemat
[Sblock=Status]
Goon N11: 13/37 cursed (Tsi'Ri), bloodied
Goon I10: 7/37 Bloodied
Gravehound L9: 42/54 cursed (Tsi'Ri)
Gravehound K12: 33/54
Zombie J10 : 33/40
All goons have expanded their dazzling strike encounter power.
Damien has expanded his daily White Raven Onslaught Power
Callen : 26 / 32
Kama'Zer: 30 / 41 [8/9]
Soldier: 27 (22) / 44 [12/13] Ongoing 5 necrotic (save ends), prone, SW spent
7 Rabbit: 20 +5 (20) /40 Ongoing 5 Necrotic (Save ends), prone, bloodied
Tsi'ri: 32/40
Damien
Perception 17
HP 102; Bloodied 51
AC 20; Fortitude 17, Reflex 16, Will 16
Saving Throws +2
Speed 5
Action Points 1
Longsword (Standard, at-will) Weapon
+9 vs Armor Class; 1d8+6 damage, and the target is marked until the end of the Sergeant Villmore's next turn.
Goons/Guard
Perception 11
HP 37; Bloodied 18
AC 16; Fortitude 12, Reflex 14, Will 12
Speed 6
Mace (Standard, at-will) Weapon
+7 vs Armor Class; 1d8+1 damage, and the human bandit shifts 1 square.
Gravehound
Perception 11; darkvision
HP 54; Bloodied 27; see also death jaws and zombie weakness
AC 14; Fortitude 14, Refl ex 12, Will 11
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Bite (standard; at-will)
+7 vs. AC; 1d6 + 3 damage, and the target takes ongoing 5
necrotic damage (save ends) and is knocked prone if it is Medium
size or smaller.
M Death Jaws (when reduced to 0 hit points) ✦ Necrotic
The gravehound makes a bite attack against a target within its
reach.
Zombie Weakness: Any critical hit to the gravehound reduces it to 0 hit points
Zombie
Perception 10; darkvision
HP 40; Bloodied 20; see also zombie weakness
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
mSlam (standard; at-will)
+6 vs. AC; 2d6 + 2 damage.
–5 penalty.
Zombie Weakness: Any critical hit to the zombie reduces it to 0 hit points instantly.[/sblock]
[sblock=7 Rabbit]7 Rabbit was prone (and still is, since you didn't use a move action to get back up). That meant -2 to his to attacks. Both sill hit, though.[/sblock]
The guard pushed outside by Callen's spell rushes back inside but he howls in pain as the flesh is suddenly stripped off his bone by a flare of light of ancient stars. He falls dead on the spot.
Back inside, Damien is yelling at his cohorts : ''Move, you stupid beasts!''
Only one of the undead dog obeys quickly enough and steps out of the frozen hell before getting seriously hurt.
Damien then strikes at Soldier, taking advantage of his weakened situation to land a blow.
The remaining goon and hound still in the zone of Mri'Thas powerful spell pay dearly for their lack of speed. The goon in particular is cleary barely able to stand.
The hound who had taken a chunk of flesh out of 7 Rabbit instinctively seek to spread his necromantic rabbies to another soft target. It chooses Callen but the wizard manages to avoid the beast's jaws.
The other one persist on Soldier but is not successful either.
The goon near Kama'Zer takes advantage of her dazed state to cut her with a quick slash.
The guard enaged in a deadly struggle with Tsi'Ri makes a daring gambit, moving to flank the warlock even though this puts him in a vulnerable position. It pays off as he gives Tsi'Ri a nasty cut.
[sblock=Acrobatic]
vs DC 15 (1d20+4=19)
Won't concede combat advantage for fighting in teh clutter if bench/table if attacked in melee next round.[/sblock]
The nearly mindless zombies stumble on the scene with little concerns for tactics.
-''No, don't go through the... Argh, you stupid zombie!'' Damien shouts.
The other zombie charge past Damien toward Tsi'Ro. Soldier nearly stops it in its track, striking at its heel from his prone position, but he misses and the zombie moves past him.
Both zombies fail to capitalize on their reckless charge and their attacks are dodged by the warlock and the warlord.
Yet the struggles of the heroes are not over as more noise comes from the basement. Another zombie emerge and yet the mysterious woman on the basement is still shouting:
-''Let go of the ****ing cat and go upstair you ****ing Zombie!''
[sblock=Actions]
Damien
Move

Standard: Sly Cut vs Soldier
vs AC 19+2 (1d20+9+2=21, 1d8+6=8) hit, Soldier is marked and Slowed (TEN)
Using the rolls provided by Mri'Thas, I kept the first and last (the others where for target either dead or no longer in the zone). 2 hits.
Gravehound K9:
Move:Shift to L9
Standard: Attack Callen
vs AC 16 (1d20+7=10, 1d6+3=4) miss
Gravehound K13
Move:Shift to K12
vs AC 19+2 (1d20+7+2=20, 1d6+3=6) miss soldier
Goon I10 vs Kama'Zer
vs AC 20 (1d20+7+2=20, 1d8+1=3, 1d6=2) hit, for 5
Goon M11 vs Tsi'ri:
Move: Shift to N10
vs TsiRi AC 18 (1d20+7+2=21, 1d8+1=5, 1d6=3) Hit for 8
Zombie gets blasted in Frozen cloud
vs For 13 (1d20+7=23, 1d8+6=7) hit
Soldier OA vs Zombie
Soldier (+2 wis, -2 prone) vs AC 13 (1d20+8+2-2=9, 1d12+5=15) miss
Zombies Vs Kama'Zer and Tsi'ri
charge vs 1:Kama'Zer AC 20 2:Tsi'Ri AC 18 (1d20+6+1=11, 2d6+2=11) Miss KamaZer and I forgot to ask for two rolls..
vs AC 18 Tsi'Ri (1d20+6+1=9, 2d6+2=9) miss
[/sblock]
Street Level on Virtual Battlemat
[Sblock=Status]
Goon N11: 13/37 cursed (Tsi'Ri), bloodied
Goon I10: 7/37 Bloodied
Gravehound L9: 42/54 cursed (Tsi'Ri)
Gravehound K12: 33/54
Zombie J10 : 33/40
All goons have expanded their dazzling strike encounter power.
Damien has expanded his daily White Raven Onslaught Power
Callen : 26 / 32
Kama'Zer: 30 / 41 [8/9]
Soldier: 27 (22) / 44 [12/13] Ongoing 5 necrotic (save ends), prone, SW spent
7 Rabbit: 20 +5 (20) /40 Ongoing 5 Necrotic (Save ends), prone, bloodied
Tsi'ri: 32/40
Damien
Perception 17
HP 102; Bloodied 51
AC 20; Fortitude 17, Reflex 16, Will 16
Saving Throws +2
Speed 5
Action Points 1
Longsword (Standard, at-will) Weapon
+9 vs Armor Class; 1d8+6 damage, and the target is marked until the end of the Sergeant Villmore's next turn.
Goons/Guard
Perception 11
HP 37; Bloodied 18
AC 16; Fortitude 12, Reflex 14, Will 12
Speed 6
Mace (Standard, at-will) Weapon
+7 vs Armor Class; 1d8+1 damage, and the human bandit shifts 1 square.
Gravehound
Perception 11; darkvision
HP 54; Bloodied 27; see also death jaws and zombie weakness
AC 14; Fortitude 14, Refl ex 12, Will 11
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Bite (standard; at-will)
+7 vs. AC; 1d6 + 3 damage, and the target takes ongoing 5
necrotic damage (save ends) and is knocked prone if it is Medium
size or smaller.
M Death Jaws (when reduced to 0 hit points) ✦ Necrotic
The gravehound makes a bite attack against a target within its
reach.
Zombie Weakness: Any critical hit to the gravehound reduces it to 0 hit points
Zombie
Perception 10; darkvision
HP 40; Bloodied 20; see also zombie weakness
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
mSlam (standard; at-will)
+6 vs. AC; 2d6 + 2 damage.
–5 penalty.
Zombie Weakness: Any critical hit to the zombie reduces it to 0 hit points instantly.[/sblock]
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