6 Eagle Down (Judge : Garyh)

"Stay there Castor and let us take care of this, we'll handle it." Kama'zer says, trying to convice herself as much as him. Rolling her shoulders to adjust her armor after those hits she took, the Githyanki woman feels better as she slashes into the guard in front of her. She's saving her best tricks for the bigger targets though...
[sblock=Actions/Stat block]Start= n/a
Minor= Inspiring word on self heals 10(surge) +1d6 =14) HP back up to 37.
Standard= Wolf Pack Tactics vs. J10 (1d20+8=26, 1d8+4=7) Hit J10 for 7 dmg.
Move=n/a
End= n/a
Other: I decline to use the 1 square shift on an ally that Wolf Pack Tactics could grant since it says 'may'.
[sblock=stat block]Kama'zer Anma'giduu- Female Githyanki Warlord 4
Passive Perception: +13, Passive Insight: +13
AC: 20, Fort: 18, Reflex: 17, Will: 16 -- Speed: 5
HP: 37/41, Bloodied: 20, Surge Value: 10, Surges left: 8/9
Action Points: 1, Second Wind: not used
Powers-Opening Shove, Wolf Pack Tactics
Warlord's Favor, Inspiring Word x2, Telekinetic Leap, Steel Monsoon
Lead the Attack, Exalted Armor, Cloak of Resistance, Shield of Bashing
Combat notes:-Commanding (Tactical) Presence: When ally who can see warlord spends an action point to make an attack, they gain +1 bonus on attack roll (1/2 Int modifier) and +3 bonus to damage from Tactical Assault feat[/sblock][/sblock]OOC: Everyone remember, if you can see Kama'zer you get +1 to the attack roll and +3 damage for any attack you make with an Action Point.
 
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[sblock=Updated Status]
Tsi'Ri: I assume you meant move to M10 since M11 is now occupied by the goon.

The map is up to date, Mri'Thas is up.

Goon J10: 23/37 cursed (7 rabbit)
Goon M11: 26/37 cursed (Tsi'Ri)

Callen : 26 / 32
Kama'Zer: 37 / 41 [8/9]
Soldier: 44 + 4 / 44

Damien

Perception 17
HP 102; Bloodied 51
AC 20; Fortitude 17, Reflex 16, Will 16
Saving Throws +2
Speed 5
Action Points 1
Longsword (Standard, at-will) Weapon
+9 vs Armor Class; 1d8+6 damage, and the target is marked until the end of the Sergeant Villmore's next turn.

Goons/Guard

Perception 11
HP 37; Bloodied 18
AC 16; Fortitude 12, Reflex 14, Will 12
Speed 6
Mace (Standard, at-will) Weapon
+7 vs Armor Class; 1d8+1 damage, and the human bandit shifts 1 square.

Gravehound

Perception 11; darkvision
HP 54; Bloodied 27; see also death jaws and zombie weakness
AC 14; Fortitude 14, Refl ex 12, Will 11
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Bite (standard; at-will)
+7 vs. AC; 1d6 + 3 damage, and the target takes ongoing 5
necrotic damage (save ends) and is knocked prone if it is Medium
size or smaller.
M Death Jaws (when reduced to 0 hit points) ✦ Necrotic
The gravehound makes a bite attack against a target within its
reach.
Zombie Weakness: Any critical hit to the gravehound reduces it to 0 hit points
[/sblock]
 
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[sblock=OOC]Noted. I also realized I must specify who is cursed by whom; it turns out that, like marks, curses don't stack. Monsters can't be cursed by both you and Tsi'ri at the same time.

Unless you have the Accursed Coordination feat, which now looks quite good![/sblock]
 
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Mri'Thas uses his kin power, and focus his mind on the hulking Soldier... He closes his eyes, concentrates, and suddenly opens them, making the warforged fly through the air, to land near the Damien guy
Then, the githyanki wizard nimbly jumps to the unoccupied space between 7 Rabbits and Callen, and turns violently, unleashing a pair of energy bolts that strike the goon behind him straight in the face! Looking at the barely standing man, the mage taunts "Die like he vermin you are...". Few seconds later the man drops dead.


Actions: Standar: Telekinetic leap on soldier ( jumps to M 12).
Move: Shift to between 7 rabbits and callen (L9)
AP: MM on goon over L7 for 16 dmg, killing it (Extra dmg from Kama'zer aura)

Also, a pic for the map:
githzerai2.gif
 
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[sblock=Mri'Thas]
AP: MM on goon over L7 for 16 dmg, killing it (Extra dmg from Kama'zer aura)

Why would he be dead? He was fresh (as you can tell by the previous status update).

Also, I modified Soldier landing spot to L12. The trajectory required to land there would have drawn at least one more OA and which would have
been a little illogial IMO.[/sblock]

Castor nod fervently when urged to hid under the table and proceeds to do just that.

The undead beasts emerging from the basement leap into action and rush on the floor. Soldier and 7 Rabbit end up flat on their back with the dogs reaching for their throat. They feel as if their bodies start to rot from the inside as insidious necromancy works through the beats's fangs.

The goons go to work and focus on the now vulnerable warlock and fighter, doing substantial damage. The one engaging Kama'Zer on the other hand barely nicks her. But all of them attack viciously, focusing on the head, and leave the heroes reeling.

[sblock=Dazed]Kama, Soldier and 7 are all dazed for the next turn[/sblock]

Damien shouts in joy as a target presents himself and laugh to see it in such unfavorable position. His expressions soon turn to dismay as Soldier, dazed and on his back, still manage to turn aside his enemy's thrust.

Meanwhile, more noises are coming from the basement.

-''Move it you lumps of flesh!'' shouts the unseen woman. Her orders are obeyed as rotten corpse shamble onto the scene.

[sblock=Actions]
Goon at L7 OA vs Soldier (Flying provoke OA, AFAIK)
OA vs AC 19 (1d20+7=16, 1d8+1=9) miss

2 Gravehound vs Soldier and 7 Rabbit
Charge 1:Vs Soldier Ac 19 (+2 for flanking) 2:Vs 7 Rabbit AC 16 (1d20+7+1=19, 1d6+3=9, 1d20+7+1=28, 1d6+3=9) both hit, 1 critical though it hardly matters, everybody takes 9 + 5 ongoing (save ends)

3 Goon with CA vs Soldier and 7 Rabbit
1: vs Soldier AC 19 2&3:vs 7 Rabbit Ac 16 (1d20+7+2=28, 1d8+1=7, 1d6=5, 1d20+7+2=10, 1d8+1=9, 1d6=3, 1d20+7+2=22, 1d8+1=3, 1d6=3) Soldier hit for 12, 7 Rabbit hit once for 6

1 Goon vs KamaZer
vs Kama'Zer AC 20 (1d20+7=21, 1d8+1=2) hit for 2

Damien White Raven Onslaught vs Soldier
VS Soldier AC 19 (1d20+9+2=17, 3d8+6=16) Damn it, miss.
[/sblock]

Street Level on Virtual Battlemat

[sblock=Status]Goon J10: 23/37 cursed (7 rabbit)
Goon M11: 26/37 cursed (Tsi'Ri)
Goon L7: 21/36

All goons have expanded their dazzling strike encounter power.

Damien has expanded his daily WHite Raven Onslaught Power

Callen : 26 / 32
Kama'Zer: 35 / 41 [8/9] Dazed (TEN)
Soldier: 27 (22) / 44 Ongoing 5 necrotic (save ends), prone, dazed (TEN)
7 Rabbit: 25/40 Ongoing 5 Necrotic (Saven ends), prone, dazed (TEN)

Damien

Perception 17
HP 102; Bloodied 51
AC 20; Fortitude 17, Reflex 16, Will 16
Saving Throws +2
Speed 5
Action Points 1
Longsword (Standard, at-will) Weapon
+9 vs Armor Class; 1d8+6 damage, and the target is marked until the end of the Sergeant Villmore's next turn.

Goons/Guard

Perception 11
HP 37; Bloodied 18
AC 16; Fortitude 12, Reflex 14, Will 12
Speed 6
Mace (Standard, at-will) Weapon
+7 vs Armor Class; 1d8+1 damage, and the human bandit shifts 1 square.

Gravehound

Perception 11; darkvision
HP 54; Bloodied 27; see also death jaws and zombie weakness
AC 14; Fortitude 14, Refl ex 12, Will 11
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Bite (standard; at-will)
+7 vs. AC; 1d6 + 3 damage, and the target takes ongoing 5
necrotic damage (save ends) and is knocked prone if it is Medium
size or smaller.
M Death Jaws (when reduced to 0 hit points) ✦ Necrotic
The gravehound makes a bite attack against a target within its
reach.
Zombie Weakness: Any critical hit to the gravehound reduces it to 0 hit points

Zombie
Perception 10; darkvision
HP 40; Bloodied 20; see also zombie weakness
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
mSlam (standard; at-will)
+6 vs. AC; 2d6 + 2 damage.
–5 penalty.
Zombie Weakness: Any critical hit to the zombie reduces it to 0 hit points instantly.
[/sblock]
 

OOC: I confused that with the damaged goon that soldier has marked, my mistake, sorry.

The situation seemed dire indeed. The mage manoeuvres away from the nearby guard, and unleashes his arcane energies. Mri'Thas hands waved in the air, as he chants, moving the shiny white energy, as it takes the shape of a sphere. Then the mage chants the last word of the spell, the ball of freezing energy floats to a place in the saloon. The githyanki pronounces an arcane word and the sphere explodes, liberating a coat of icy air that freezes the foes around it and the wooden floor too. The sphere remains, sending waves of freezing air around it.

[sblock=Actions]
Shift to N9, then cast freezing Could on I12, catching the two dead doggies and two goons. The attacks are counter-clockwise. There are 4 dmg rolls, but only the first applies. http://invisiblecastle.com/roller/view/2268943/
Hits all but the first goon (just receives 6 cold dmg) for 12 cold dmg. If a creature enters or starts it's turn in the could is subject to another attack. So I suppose I should roll the attacks for them since they are starting their next turn in: http://invisiblecastle.com/roller/view/2268968/ hits all but the first dog (counter-clockwise like the first roll set). This time each receive a different dmg since it's a separate attack for each.
[/sblock]
 
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OOC: I confused that with the damaged goon that soldier has marked, my mistake, sorry.

[sblock=OOC]That one had been killed by 7 Rabbit previously and I had removed him from the map. Always check from the most recent Update and then compute in actions that have been taken since then.[/sblock]
 


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