[sblock=Kama'Zer]In this case, I understand that you weren't sure whether or not I would allow the push so the following comments do not apply specifically to this situation, but:
Ideally, I want you to roll any attack that you grant or call out where you are making a PC shift.
Yes, it means that unlike at a tabletop, you will make the call as to whether opening shove will grant a basic attack or a free shift, and if it grants a shift, you will decide where.
It is important for the flow of the game. I.E. If you post an opening shove to the benefit of Soldier and then Callen and 7 Rabbit post before Soldier, they need to know if Soldier killed the target or if he moved (and where!).
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As I said, in this case, it needed a DM call either way so this comment is just for future reference.[/sblock]
Kama'Zer pushes back a guard into Soldiers path. Soldier nearly kills the goon, taking repeated advantage of his vulneravilty as he is pushed around and tries to regain his position next to the warlord.
The guard then hesitates, thinking about killing Castor, but finally decide that Kama'Zer is a more pressing threat. He and his partner attack from both side and threaten to overwhelm the warlord.
Two other guards engage the wizards with surprising ineficiency, leaving them unscathed.
A new goon appear at the kitchen's door, ready to join the fray.
Damien lazily walks into the room, wielding a crossbow. Seeing no convenient opening, he casully unloads it on Callen.
-''Cone on, Tina!'' he bellows. ''I need them for today.''
-''Coming, coming!'' shouts back a female voice.
Growling can be heard and two hideous undead dog emerge from the basement.
Street Level on Virtual Battlemat
[sblock=Actions]
Soldier free basic attack vs Goon that was pushed to J7
vs AC 16 (1d20+8=13, 1d12+5=16) miss, Mark Goon
Replaced by
1d20+8=24, 1d12+5=11 rolled by Ozy.
The Goon shifts back to K8
Interrupt fom soldier
Immediate Interrupt vs AC 16 (1d20+8=27, 1d12+5=11) hit
Two goons attack Kamazer
Vs AC 20, with CA, set 1 has -2 for mark (1d20+7+2=26, 1d8+1=6, 1d6=3, 1d20+7+2=20, 1d8+1=5, 1d6=4) 2 hits, 18 damage
2 goons attack the wizards
1:Vs Mri AC 17 2:Charge +1 vs Callen 16 (1d20+7=12, 1d8+1=9, 1d20+7=11, 1d8+1=2)
Damien VS Callen
vs Callen AC 16 (1d20+8=23, 1d8+2=6)
[/sblock]
[sblock=Status]
Goon J8: 15/37 Marked (Soldier), bloodied
Callen : 26 / 32
Kama'Zer: 23 / 41
Soldier: 44 + 4 / 44
Damien
Perception 17
HP 102; Bloodied 51
AC 20; Fortitude 17, Reflex 16, Will 16
Saving Throws +2
Speed 5
Action Points 1
Longsword (Standard, at-will) Weapon
+9 vs Armor Class; 1d8+6 damage, and the target is marked until the end of the Sergeant Villmore's next turn.
Goons/Guard
Perception 11
HP 37; Bloodied 18
AC 16; Fortitude 12, Reflex 14, Will 12
Speed 6
Mace (Standard, at-will) Weapon
+7 vs Armor Class; 1d8+1 damage, and the human bandit shifts 1 square.
Gravehound
Perception 11; darkvision
HP 54; Bloodied 27; see also death jaws and zombie weakness
AC 14; Fortitude 14, Refl ex 12, Will 11
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Bite (standard; at-will)
+7 vs. AC; 1d6 + 3 damage, and the target takes ongoing 5
necrotic damage (save ends) and is knocked prone if it is Medium
size or smaller.
M Death Jaws (when reduced to 0 hit points) ✦ Necrotic
The gravehound makes a bite attack against a target within its
reach.
Zombie Weakness: Any critical hit to the gravehound reduces it to 0 hit points
[/sblock]
[sblock=Mri'Thas]I don't see the 2nd spellbook Utility for Mri'thas beside Shield.
Also, his AC on top of the sheet indicate 16 whereas the math section gives the correct 17.[/sblock]