D&D General 6E But A + Thread

Fighter don't need to be wuxia.

Fighters do need to be able to level powerwise to an Archmage. Just how Barbarians with enough levels become the Incredible Hulk.

Now I think there should be a "wuxia" class.
It has never worked that way (except possibly in 4e). No fighter is ever as powerful as an archmage. A high level caster has hundreds of potential abilities and options a high level fighter will never touch. This is somewhat balanced by consistent damage and high hp, but realistically having magic is stronger than not having it. You need to ramp up the fighter's supernatural powers at higher levels to get around that.

And a high level barbarian has absolutely never been the Incredible Hulk, not even back in the 60s.
 

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They couldn't delete them in 5.5, they had said they would retain backwards compatibility. A point you've made a few times is how dangerous insisting on backwards compatibility is to design. I strongly suspect they would have made them into a new class if they hadn't promised that.

I don't see any reason not to delete them in 6E.
I hope you're right. A noncompatible 6e would really be great for me.
 

If we see 6e in 3 years, something has spectacularly failed with 2024. We are looking at another "Hail Mary pass" edition.

Five years is still short, but it's possible if 6e is going to be a "5e 2030" release. IE another mostly compatible cleanup.

Ten years is most likely the time frame for a more robust change to D&D.

Quickest we will see 6E is 5 or 6 years.

Say 5.5 peaks early eg year 1, two years to realize it's not getting better, 3 years to do 6E.

Revisions won't work forever eventually 5E will bore people.

Its the when I'm not sure about.
 

I mean your entire argument collapses because you used this word, especially about magic, which is arbitrarily powerful. It's as powerful as the game says it is. It doesn't ever, ever have a "realistic" level of power. Magic in 4E isn't "less realistic" than 1E or 5E, say.
Why have magic if it doesn’t make you more powerful?

Realistically?
 


Just have a generic Technique list with all of that which runs on Focus points.

Feature: Spells
Resource: Spell Slots
Main user: Wizards, Clerics, Bards

Feature: Maneuvers
Resource:
Superiority
Main user: Fighters, Champions

Feature: Techniques
Resource: Focus
Main user: Monks

Feature: Invocations
Resource: Edge
Main user:
Warlocks, Hexblades
You have invented Draw Steel!
 

It's possible. I know id still be playing PF1 now if Paizo continued it, but mostly becasue their AP and setting line was so fantastic. Though, im not necessarily a mechanics chaser I still prefer Traveller for sci-fi and enjoy Call of Cthulhu.

So, chicken and egg, do players really get tired of mechanics and want hard resets, or has the tradition taught them to want it?

I still pine for a fixed 3.5 D&D occasionally. I didn't like the numbers bloat/engine though. Conceptually it had great stuff
 


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