D&D General 6E But A + Thread


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Cool! Any examples?

I always feel that there were always multiple paths to combat power, but the designers/fandoms desire to only support 1-3 warrior classes until they get hungry for money and print out more options.

But to me there were always

  • The Action Movie Hero path
  • The Hulk path
  • The Wuxia/Martial Arts Movie path
  • The Accuracy &Speed path
  • The Genius path
  • The Tech path
  • The Paragon path
Before you get to magic enhancements
 

When exactly did you start playing though?

From previous discussions, the vast majority of people on ENworld seem to have started in the 10-14 age range.

Seems a bit weird to complain about aiming to sell games to that age group on that basis.
Starter sets can be marketed to younger players. And many young people are attracted by products marketed to older customers.
 

I always feel that there were always multiple paths to combat power, but the designers/fandoms desire to only support 1-3 warrior classes until they get hungry for money and print out more options.

But to me there were always

  • The Action Movie Hero path
  • The Hulk path
  • The Wuxia/Martial Arts Movie path
  • The Accuracy &Speed path
  • The Genius path
  • The Tech path
  • The Paragon path
Before you get to magic enhancements
Fantastic! My Level Up/homebrew materials include all those options.
 


And replace them with... ?

There's no way you can have Crouching Tiger-like stealth warriors and knights in shining armour be the same class; and there's very much a place for Crouching Tiger-like stealth warriors.
Replace them with a Warrior class that can be armoured or unarmoured and armed or unarmed (primarily via subclasses), and uses Focus or a similar resource to perform extraordinary feats (small f).

Also you can't? Someone should call up the Genie Paladin and tell him.
 


Another thought: how should a theoretical 6E treat loot and treasure rewards? What place do piles of silver and/or magic items have in D&D going forward. Should the game be aiming for Diablo style loot drops? Or should it be minimized or excised entirely?
Game assumes treasure and magical loot.

Magical loot and treasure is not assumed in combat, exploration, or social math.
 

That's interesting. Is there a free preview or quickstart for Cosmere?
Yup, up on Demiplane:


It really is a very plausible candidate for a "futuristic" D&D, not that I think WotC will yake thst path. Once the 8 Settings Brotherwise Games has in the oven are fully baked (including 3 non-Cosmere since Sandrson has encoitahed them to go Open gaming: Generic Fantasy, Superhero Modern, and Space Opera), that will be an interesting alternative.
 

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