Argyle King
Legend
I'm not sure exactly what the answer is for how D&D would 'fix' this, but moving away from using more hitpoints as the main way to make monsters higher level would be nice.
D&D tends to be a very combat-focused rpg. I'm fine with that. However, if that's one of the main pillars of play, I want 6E to find a way to do it differently.
If that means you cut HP in half but add +50% to encounter design budget, so be it. I think having more moving pieces that actually do stuff rather than big blobs of HP.
If proficiency bonus sticks around, I think the 6e default should be the variable bonus optional rule that uses proficiency dice rather than a static number. Maybe allow some classes to spend their proficiency die to exchange accuracy for specialized effects.
Divorce initiative from dexterity. Just have initiative be a flat d20 roll + proficiency die + any special feats or features that allow adding something else.
D&D tends to be a very combat-focused rpg. I'm fine with that. However, if that's one of the main pillars of play, I want 6E to find a way to do it differently.
If that means you cut HP in half but add +50% to encounter design budget, so be it. I think having more moving pieces that actually do stuff rather than big blobs of HP.
If proficiency bonus sticks around, I think the 6e default should be the variable bonus optional rule that uses proficiency dice rather than a static number. Maybe allow some classes to spend their proficiency die to exchange accuracy for specialized effects.
Divorce initiative from dexterity. Just have initiative be a flat d20 roll + proficiency die + any special feats or features that allow adding something else.