Lanefan
Victoria Rules
I'm not talking about what they learn, I'm talking about how and where they learn it.You said nobody could learn certain kinds of skills. Hence, there could not be schools, because...people don't learn them.
Are you now saying there are schools Fighters can attend to become (say) sword-saints, where they can learn Aura Cutter or whatever once they've refined their skills enough so that (again, at high level) they can strike someone, with a sword, without throwing it, from 20 feet away, or the like?
Because that, as I understood it, was the issue. You claimed they couldn't learn such things, and the conversation turned to one side having completely undescribed training while the other didn't.
If one's game has Fighters able to hit someone 20 feet away with a hand-wielded sword then that training came from somewhere, same as did the Mage's training in how to cast 7th-level spells.
I should probably note here that I'm a fairly hard-line supporter of training-to-level rules (though 1e does get them wrong in some big ways); for several reasons:
--- having to train for each level slows the pace of levelling
--- training forces downtime, allowing for non-adventuring interactions with the setting
--- training is a good place for characters to spend treasure
--- training is a great place for characters to make contacts and (if needed) recruit henches or new party members.
Fighters should be both Striker AND Defender at the same time. Rogues should be neither, but instead be a fifth role, something like "Scout" (shared with Ranger).Not "instead". In addition. This is a common error regarding 4e.
Fighters were the Defender who was best at personally doing damage. Pretty much bar none. You had to really, really work for any other Defender to reach what just a reasonably well-built, well-played basic Fighter could do.
Also, Rogues were....also that? Like...sneak attack has been a thing for Rogues for a long time, so...they've kinda had that "we do big damage" thing for a fair amount of time. But Rogues were specifically the type of Striker--what in a monster would be called a "lurker"--that does, in fact, sneak around, and do a bunch of skill-y things. Rogues get more baseline skills than any other class. Bards get the same number of "pick what skills you want", but Rogues get two baked-in skills, while Bards only get one. Utility powers take care of the rest.
3e, and to a greater extent 4e and 5e, made sneak attack far too easy to use; Rogues could do it almost every round and even from range. Hence, Rogues became the main damage dealers.
1e-2e had backstriking, where a Thief had the potential to do a big whack o' damage but probably only once per combat unless the circumstances were quite favourable...and it had to be melee, no ranged backstrikes.