D&D General 6E But A + Thread

I wouldn't "try" for paladin at all. Eventually, the luck of the dice will qualify you and that's when you pull the trigger on paladin.

Like I said before, IMO you should never go into a 3d6 stat roll with a character concept.
Sure, thats valid.

We had however reached the stage where we wanted more control over our builds and party composition.

Better/Worse playstyle? 🤷‍♂️
 

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Yeah, I've been in that era. Started a new group of players and both fighters showed up with double ought STR. Legit rolled they said.

I mean, I think AD&D "begging" for high scores is why we went with 4d6, so yeah, there was some "cheating".

After watching a guy try to qualify for paladin after about 10 rolls, we decided he could just put the minimum required in the relevant stats, and play on.

Three levels later he found gauntlets of ogre power.

Good Times!
I also thought it was funny that they gave experience point bonuses to the PCs with the highest prime requisite scores, i.e., the characters who needed an advantage the least!
 


You know what's fun

In conclusion, the next iteration of D&D ought to have e a full character creation minigame with random elements.
You know what else would be fun? DMs have to randomly generate all dungeons and make all encounters random encounters! All treasure randomized! All towns procedurally generated. All NPC reactions rolled. Why should DMs not have the fun of having their creative efforts bound to the dice?
 

Sure, thats valid.

We had however reached the stage where we wanted more control over our builds and party composition.

Better/Worse playstyle? 🤷‍♂️
In that case, I would advocate a either a different rolling method, or keep 3d6 but allow the player to rearrange as desired.

I really don't like arrays and point buy for most games. To me it harms verisimilitude to a degree past my comfort level. For some games it works for me. Supers for example.
 

You know what else would be fun? DMs have to randomly generate all dungeons and make all encounters random encounters! All treasure randomized! All towns procedurally generated. All NPC reactions rolled. Why should DMs not have the fun of having their creative efforts bound to the dice?
DOWN WITH DM FIAT!
 


I've been fireballed from my own group enough to understand risk reward and given a choice between risk/reward and stability, I prefer the latter. While some classes can and should have the option for greater risk/reward (barbarian, wild mage) the vast majority should be like Todd Howard: It Just Works.

Then again, I detest the AD&D style of gambling and mechanical bull riding play and I did my time in that edition to know I don't ever want that as the default method of play again.

Different people have different tastes.

To me, that is an odd statement.

If part of the ongoing discussion is the disparity between martial classes and magic classes, I am at a loss for how to proceed when presented with the line of logic that says (very liberally paraphrasing) "magic users should have all these cool powerful abilities with none of the drawbacks they had before" while also having complaints about imbalance.

I do not feel that commonly playing with people who regularly choose to be detrimental to the party is an issue with game mechanics.
 

You know what else would be fun? DMs have to randomly generate all dungeons and make all encounters random encounters! All treasure randomized! All towns procedurally generated. All NPC reactions rolled. Why should DMs not have the fun of having their creative efforts bound to the dice?

I know you're joking, but I have done that and had fun with it -both as a DM and a player.
 

I know you're joking, but I have done that and had fun with it -both as a DM and a player.
I don't think any of these things we're teasing about are necessarily bad in certain contexts. But depending on the goal, not every game is going to be good for every playstyle and table. Mothership is my favorite current example of an OSR game where it makes total sense that the character I roll up can be weak and potential alien fodder - the difference between what you'd think is a really good character and a really bad character is fairly small. You are probably going to die. Many times. But that's also expected for that game, so it doesn't feel as bad.
 

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