D&D General 6E But A + Thread

So how do you do this? Roll a d6 and subtract 3 to give you -2 to +3 on every ability?

People may not like the default 3-18 ability scores, but using multiple dice improves central tendancy and decreases variation.
That is not what they are suggesting. They are say use the modifiers only (it is in the part you quoted) like PF2. So instead of a strength "18" you have a strength "+3."
 

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I guess this is related to me previous question in a way, why do you want someone to make a game you aren't interested in playing?
I'm lost as to the logic, do you want them to make something for you to complain about?
@Micah Sweet has answered this before: they don't like Hasbro and would prefer to not purchase their products. So they would prefer Hasbro makes a game that is unattractive to them.
 



I do not know what you mean by this.
I fear cell phones have been overly destructive to society. It is not just them of course, but the ability to have the internet, and all the associated distractive pressures, at our finger tips has been, IMO, a poison to our youth. Making that an integral part of D&D would not be a good thing IMO.

I am being only slightly hyperbolic when I compare it to meth. Both of those (meth and cell phones) were integral to the death of my daughter so I could easily be overly sensitive on this subject.
 

I would like to see a version of D&D that has enough flexibility that I can create the game world, then apply the system--not butcher the world to fit the system or heck the system to fit the world.
I don't think that's possible.

I can't imagine any system that would (for example) run adventures in Middle Earth, Westros, Faerun, Night City, Gotham and Tattooine. If it did, they would have to be so plain and generic as to be "let's pretend, but with a resolution mechanic". Something like the Cypher system rather than D&D.
 

Part of Blizzard Entertainment's past success had in no small part to do with how they would steal or borrow features from other games out there but polish them and make them more accessible. I don't think that there is anything wrong with looking at what other games do well and considering implementing them in your own game.
I'm not against taking ideas from other games and adding them (backgrounds in 5e being a good example). I do think there is a lot of people who just want Shadowdark reprinted wholesale with D&D branding rather than saying "what good ideas could be polished and brought to 6e?"
 

I'm not against taking ideas from other games and adding them (backgrounds in 5e being a good example). I do think there is a lot of people who just want Shadowdark reprinted wholesale with D&D branding rather than saying "what good ideas could be polished and brought to 6e?"
There is a fine line between what you suggest and wanting some of the ideas of Shadowdark with a bit of D&D polish. I like Shadowdark and I think it has a lot to teach/inform the next version of D&D. However, I wouldn't simply want it with the D&D logo and color art. I think its design philosophy could be taken to heart by the next version of D&D without it being a copy / paste of SD. There are definitely things I wouldn't want in D&D that are core to SD.
 

That is not what they are suggesting. They are say use the modifiers only (it is in the part you quoted) like PF2. So instead of a strength "18" you have a strength "+3."
I don't see why people are so quick to want to kill off ability scores for just modifiers. Pathfinder 2e revised did that and all of a sudden realized improving scores became harder to track (because a +1 to strength might move you from 14 to 15, but if you only have the mods, it moves you from +2 to +3, equivalent of a two point jump). And they had to kludge together a system to keep Backwards Compatibly ™️.

Scores are like alignment or saving throws: yeah there are probably better ways to do it but getting rid of them entirely removes a key elements of D&D's identity.
 

There is a fine line between what you suggest and wanting some of the ideas of Shadowdark with a bit of D&D polish. I like Shadowdark and I think it has a lot to teach/inform the next version of D&D. However, I wouldn't simply want it with the D&D logo and color art. I think its design philosophy could be taken to heart by the next version of D&D without it being a copy / paste of SD. There are definitely things I wouldn't want in D&D that are core to SD.
Whereas I think 5x's engine is a great basis and would rather they steal elements from other games (for example, the arcane/divine/primal/other spell lists that PF and ToV have and we almost had in 2024) rather than look at another system and say "how can we D&D this up?"
 

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