Horwath
Legend
in other news, water is wet...Prediction. FEATS WILL NOT BE OPTIONAL IN 2024 PHB.
maybe they will ad +2 or +1/+1 feat as 1st choice so we can all be happy-
in other news, water is wet...Prediction. FEATS WILL NOT BE OPTIONAL IN 2024 PHB.
I think you're going to be both right and wrong, depending on how you look at it. Which means that people will be arguing about it on here until the end of time.Thanks,
I knew WOTC would include feats being not optional when they gave Skill, tough, and Magic Initiate as free feats in AL.
Prediction. FEATS WILL NOT BE OPTIONAL IN 2024 PHB.
If I am wrong I will post a picture of me drinking coffee.
YEA! I mostly caught up. And got to go again. See you.
...we've seen products with the option for the default first-level feats being "choose skilled or tough". So while technically feats, they add no real complication. For those who don't want feats:What I mean is, first level feats will come with backgrounds, so unless you just specifically drop them from your background choice, or custom-make backgrounds without them, then they will be there.
However, in the very least, you'll be able to pick ASIs instead of Feats at Level 4, 8, etc. So they'll only be a - little - less optional than they were before.
Though I suppose that it's possible that backgrounds will offer an alternative to their feats for those that don't want them at all.
Hmm... that seems pretty reasonable. Essentially you're picking either a Scholar or a Warrior, and then some personal ability training....we've seen products with the option for the default first-level feats being "choose skilled or tough". So while technically feats, they add no real complication. For those who don't want feats:
at level 1 choose three skill proficiencies or extra hit points.
at 4, 8 etc. choose +2 ASI.
fighting style feat(horrible) and magic initiate also do not add anything that is not already in the game from 1st level....we've seen products with the option for the default first-level feats being "choose skilled or tough". So while technically feats, they add no real complication. For those who don't want feats:
at level 1 choose three skill proficiencies or extra hit points.
at 4, 8 etc. choose +2 ASI.
There are only 11 first level feats we've seen (so fewer than random background mechanics).fighting style feat(horrible) and magic initiate also do not add anything that is not already in the game from 1st level.
I would ban instantly Lucky and Savage attacker, not because of their power, but I hate re-rolls, just slows down the game.There are only 11 first level feats we've seen (so fewer than random background mechanics).
I think there's a definite balance issue there, with Alert, Lightly Armoured (on an arcanist), Lucky, Magic Initiate, and possibly Tough being strong. And I think people will actually take Healer, Savage Attacker, Skilled, and monks will Tavern Brawler.
- Alert
- Crafter
- Healer
- Lightly Armored
- Lucky
- Magic Initiate
- Musician
- Savage Attacker
- Skilled
- Tavern Brawler
- Tough
And now I wonder what I'm complaining about because I'm saying five out of eleven are strong and four will also be taken. Which just leaves Crafter and Musician as weak. (Savage Attacker isn't strong - but it is best in class at something people care about).
I'm curious which will be banned. Especially by people that let the nobles have their retainers.
Which just leaves Crafter and Musician as weak.