Greggy C
Hero
https://dndcombat.com
I always loved carefully balancing encounters in older editions, comparing total hit points on either side with total damage/round either side throws out. This goes much further to be a full blown simulation calculating spell area of effects, ranges of weapons, movement per turn, actions, bonus actions and much more. I don't have every spell/class feature/monster full implemented but there is a ton already done over the last year.
Its not designed for mobile, though will work with effort. Its quite advanced, you can build custom characters, create unique monsters, you can setup battles of PC vs PC or monster showdown. You can simulate multi wave encounters. Its a little slow to load the first time you open the page but your browser will cache the page content and run faster next time.
The current updates are adding custom scripting (javascript) so you can program your own spells and effects !
If you have any questions hit me up on the discord: Join the DnDCombat Discord Server!
I always loved carefully balancing encounters in older editions, comparing total hit points on either side with total damage/round either side throws out. This goes much further to be a full blown simulation calculating spell area of effects, ranges of weapons, movement per turn, actions, bonus actions and much more. I don't have every spell/class feature/monster full implemented but there is a ton already done over the last year.
Its not designed for mobile, though will work with effort. Its quite advanced, you can build custom characters, create unique monsters, you can setup battles of PC vs PC or monster showdown. You can simulate multi wave encounters. Its a little slow to load the first time you open the page but your browser will cache the page content and run faster next time.
The current updates are adding custom scripting (javascript) so you can program your own spells and effects !
If you have any questions hit me up on the discord: Join the DnDCombat Discord Server!