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D&D 5E A 5e D&D combat simulator website (on steroids)

Greggy C

Villager
https://dndcombat.com

I always loved carefully balancing encounters in older editions, comparing total hit points on either side with total damage/round either side throws out. This goes much further to be a full blown simulation calculating spell area of effects, ranges of weapons, movement per turn, actions, bonus actions and much more. I don't have every spell/class feature/monster full implemented but there is a ton already done over the last year.

Its not designed for mobile, though will work with effort. Its quite advanced, you can build custom characters, create unique monsters, you can setup battles of PC vs PC or monster showdown. You can simulate multi wave encounters. Its a little slow to load the first time you open the page but your browser will cache the page content and run faster next time.

The current updates are adding custom scripting (javascript) so you can program your own spells and effects !

If you have any questions hit me up on the discord: Join the DnDCombat Discord Server!
 

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It's pretty cool. But clearly there is something amiss in the AI because the fights keep lasting like 12 rounds, which I've seen happen in 5e maybe twice, and never in a straightforward both sides line up and wail on each other fight.
 

Oofta

Title? I don't need no stinkin' title.
https://dndcombat.com

I always loved carefully balancing encounters in older editions, comparing total hit points on either side with total damage/round either side throws out. This goes much further to be a full blown simulation calculating spell area of effects, ranges of weapons, movement per turn, actions, bonus actions and much more. I don't have every spell/class feature/monster full implemented but there is a ton already done over the last year.

Its not designed for mobile, though will work with effort. Its quite advanced, you can build custom characters, create unique monsters, you can setup battles of PC vs PC or monster showdown. You can simulate multi wave encounters. Its a little slow to load the first time you open the page but your browser will cache the page content and run faster next time.

The current updates are adding custom scripting (javascript) so you can program your own spells and effects !

If you have any questions hit me up on the discord: Join the DnDCombat Discord Server!

I haven't had the chance to really use this yet, but a minor nitpick. Black background makes the dark blue links virtually impossible to read.

In any case hopefully I'll get a chance to really try this out soon, it's quite the ambitious task you've set yourself!
 

Greggy C

Villager
It's pretty cool. But clearly there is something amiss in the AI because the fights keep lasting like 12 rounds, which I've seen happen in 5e maybe twice, and never in a straightforward both sides line up and wail on each other fight.
Definitely the characters and monsters are at a fraction of their power in until all the spells are implemented (fully). A work in progress for sure.
 

Greggy C

Villager
I haven't had the chance to really use this yet, but a minor nitpick. Black background makes the dark blue links virtually impossible to read.

In any case hopefully I'll get a chance to really try this out soon, it's quite the ambitious task you've set yourself!
Good point, not sure why that intro page has blue on it, I'll fix it up. (Fixed).
 
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Greggy C

Villager
It's pretty cool. But clearly there is something amiss in the AI because the fights keep lasting like 12 rounds, which I've seen happen in 5e maybe twice, and never in a straightforward both sides line up and wail on each other fight.
So would you say this fight, which is with all tested monsters, 8 rounds is way too long? How many rounds do you think the same group of players, same skills, weapons (they only have one +1 item each) they should end it with?

 


So would you say this fight, which is with all tested monsters, 8 rounds is way too long? How many rounds do you think the same group of players, same skills, weapons (they only have one +1 item each) they should end it with?


8 rounds really isn't that unreasonable for a fight where multiple PCs drop. Rounds 5 through 8 only have three real participants. The only wonky thing is an eighth level group with no real healing capacities.

I think before I happened to be looking at fights where the group was losing but prolonging the inevitable through healing when a real group would generally run for it or such.

Which ironically means that both too much healing and a complete lack of healing can contribute to unusually long fights (in terms of rounds).
 

sunrisekid

Explorer
This is amazing, well done and thank you for your service to the community. There is room for improvement for this sort of thing, sure, but it's a damn good start.
I love that importing characters from DNDbeyond is an option. I imported my current party and threw some enemies from our current campaign, then watched the combat sequence. Lots of suboptimal decisions (maybe) but I saw nothing terrible, no absurd actions taken, still decisions that typical players might do. I will revisit the site for sure.
Bravo!
 

THANK YOU SO MUCH FOR THIS!

I like to run battles between monsters on occasion between sessions to try and get an idea how well, for example, a band of duergar might be able to handle a horde of ghasts. Now with this I can do so quickly and easily and even get to see an example of how these fights would play out.
 

Greggy C

Villager
Lots of suboptimal decisions (maybe) but I saw nothing terrible, no absurd actions taken, still decisions that typical players might do.
Thanks, there are still lots of suboptimal decisions. Once I get most of the spells, class features, and monster traits implemented fully and tweak this and that it will look pretty good. Hopefully one day it will be able to challenge people to a game of DnD chess :)
 

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