A bee in my bonnet: Alt Warmages

Dannyalcatraz

Schmoderator
Staff member
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I was just sitting here looking at some of the various "pimp my Specialist Mage" type threads and it just occured to me:

In a sense, the Warmage is a "warrior-ized" Evoker specialist mage. What would "warrior-ized" versions of the other Specialist Mage subtypes look like? Conceptually AND mechanically?

For example- I've always liked 3.X Diviners for alternative takes on spy/assassin archetypes- they are the Eyes, Ears, and possibly Hidden Hands of the King. A "warrior-ized" version would be a little more self-sufficient just because of the weapon & armor options, but what would the spell list outside of the Divination spells look like?

Other Specialist types would also be pretty effective in a Warmage type build- Transmuters, Illusionists and Conjurors, for example, should shine... But what would Abjuror, Enchanter and Necromancer-typed Warmages look like? What would they do? (I'm sure that for some of these, you'd need to change more than just spell-lists.)

Has anyone done anything like this (HR or 3rd party publisher)?
 

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dread necromancer in heroes of horror does necromancy
beguiler in player's handbook II does illusion + enchantment.

the other's haven't been done yet to my knowledge.

DC
 

Warrior-ized Diviner: Tactical Reconomancer - grants an Aura to allies. Auras include: bonus to Initiative, bonus to Spot & Listen, bonus to Sense Motive, see invisibility, bonus to Reflex saves. Spells can be shared with allies by touch.

Warrior-ized Conjurer: Tactical APC (Arcane Personnel Conjurer) - can teleport allies around the battlefield, including swapping their positions. Can summon monsters, can teleport large groups, can lay down walls and tentacles. Pretty obvous.

Warrior-ized Enchanter/Illusionist: Beguiler.

Warrior-ized Necromancer: Dread Necromancer (right? don't have HoHorror)

Warrior-ized Abjurer: Tactical ECM (Eldritch Counter Mage) - again, an Aura guy. Auras include: bonus to Will saves, deflection bonus, resist energy damage, large bonus against effects with a specific descriptor (e.g. charm, compulsion, death). Selective area dispelling, counterspelling as an Immediate action.

Warrior-ized Transmuter: Full Metal Alchemist - luuuuve them Auras: bonus to Fort saves, bonus to Strength, water breathing, bonus to movement speed, bonus to Climb, Jump & Swim checks, natural armor bonus.

Cheers, -- N
 

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