BryonD
Hero
That is certainly true. Trying to understand what someone else is expressing is the first step.However, even referring to something as "videogamey" is dicey at best. What sort of video game?
That is certainly true. Trying to understand what someone else is expressing is the first step.However, even referring to something as "videogamey" is dicey at best. What sort of video game?
That is certainly true. Trying to understand what someone else is expressing is the first step.
That's why I believe that no one is served by saying things like "This is too videogamey," or "This is too anime," or "This doesn't feel like D&D." These are statements that confuse the discussion more than they inform.
I disagree completely. It only doesn't work if you refuse to accept that people are speaking for themselves and have a right to their own views.
I disagree completely. It only doesn't work if you refuse to accept that people are speaking for themselves and have a right to their own views.
Ultimately, you are free to ignore other people's comments. But if you are going to pay attention, then you have to put some energy into actually listening. The common exchange I've seen is something like....
A: I think 4E is too videogamey because X, Y, Z,.....
B: You said "videogamey". You aren't contributing to the conversation!!!
Games like the Neverwinter Nights series and the Left 4 Dead series allow you to play the part of the director/narrator/DM in a video game environment - controlling NPCs, making plot-related decisions out of sight of the PCs, adding elements to the game world, etc.
Is this not simply a human DM? I saw this just skimming through, and being an avid role-player and PC gamer (I love the Neverwinter Nights games), I'm a little confused as to how this argues for either side, it seems instead to be a form of compromise.
The point that it implies (and that I should have made explicit) is that, in games like Left4Dead, playing through the game with a human Director and playing through with an AI director are essentially interchangeable experiences. It's not a big point, but it does torpedo the argument that there is a fundamental difference between a game experience controlled by a human and a game experience programmed into the game.


(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.