Alexander123
First Post
I thought I post a 3.5 campaign idea I had. I have always liked playing Diablo (2, L.o.d.) and I have been thinking of blending certain aspects of Diablo with D&D. I’m not sure if this idea is original, but here goes.
First, the backdrop would be the Diablo setting, a homebrew world although I do intend to incorporate FR material into the campaign. There would be no gods, only paths you could choose, and the benefits which a cleric receives by worshipping a certain god is received by the path they walk on. The powers of a cleric would be less alignment based, and they could use the power of the path which they have walked on for good or for evil. The second difference being that epic characters would not exist to a certain extent, although the heroes could reach to whatever heights they chose to. Yes, the armies which would be defending the world would be able to hold their ground, but there would be no situation where epic characters could be relied upon to solve these issues, so the path would be clear for the heroes to deal with the menace facing the world. Dragons would not exist. While angelic forces may exist, it will be up to the heroes to combat this evil, an undercurrent of “man is stronger than the angels” type thing. Of course the heroes will be free to combat this evil or not as they see fit. As far as encounters for experience, I intend to have system of random encounters, and quest encounters suited to their level, but increasing in CR as they advance. The idea being that through this process they are both honing their skill and fighting their way towards the evil.
Now some people may say, why shouldn’t I just play Diablo instead of this. My answer would be you are free to do so, this campaign is not meant to be a substitute for Diablo, rather it is incorporating certain RPG elements of Diablo into D&D because 1, I want to play D&D, and 2, I have always liked the Diablo demons. (bosses. The other monsters will be from D&D.)
Thoughts?
First, the backdrop would be the Diablo setting, a homebrew world although I do intend to incorporate FR material into the campaign. There would be no gods, only paths you could choose, and the benefits which a cleric receives by worshipping a certain god is received by the path they walk on. The powers of a cleric would be less alignment based, and they could use the power of the path which they have walked on for good or for evil. The second difference being that epic characters would not exist to a certain extent, although the heroes could reach to whatever heights they chose to. Yes, the armies which would be defending the world would be able to hold their ground, but there would be no situation where epic characters could be relied upon to solve these issues, so the path would be clear for the heroes to deal with the menace facing the world. Dragons would not exist. While angelic forces may exist, it will be up to the heroes to combat this evil, an undercurrent of “man is stronger than the angels” type thing. Of course the heroes will be free to combat this evil or not as they see fit. As far as encounters for experience, I intend to have system of random encounters, and quest encounters suited to their level, but increasing in CR as they advance. The idea being that through this process they are both honing their skill and fighting their way towards the evil.
Now some people may say, why shouldn’t I just play Diablo instead of this. My answer would be you are free to do so, this campaign is not meant to be a substitute for Diablo, rather it is incorporating certain RPG elements of Diablo into D&D because 1, I want to play D&D, and 2, I have always liked the Diablo demons. (bosses. The other monsters will be from D&D.)
Thoughts?
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