Piratecat
Sesquipedalian
Bryon, let it go, please. Remember the part where we all play a game that we love, and that means many of us have become friends? Even if you're responding to a post by someone that you may not be buddies with in real life, it always pays to be polite.
I do happen to agree that allowing a lot of extra spells is likely to be too powerful.
Not that you asked, but I've introduced items in my game that add 1-3 specific spells to a sorcerer's repertoire, usually along a theme, such as charm person/suggestion/eagle's splendor. I balanced it by (a) making the item a tall, pointy, obvious wizard's hat that screams "I am a spellcaster", and (b) requiring that the item be worn for one hour before the spells become accessible to the sorcerer.
I do happen to agree that allowing a lot of extra spells is likely to be too powerful.
Not that you asked, but I've introduced items in my game that add 1-3 specific spells to a sorcerer's repertoire, usually along a theme, such as charm person/suggestion/eagle's splendor. I balanced it by (a) making the item a tall, pointy, obvious wizard's hat that screams "I am a spellcaster", and (b) requiring that the item be worn for one hour before the spells become accessible to the sorcerer.