A Bonus Sorcerer spells known feat?

Feat to get extra known spells...bah.

Give me Blessed of Mesos ANY day of the week! Now THAT'S a sorcerer's Pr-class! :)
 

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Yellow Sign said:
Well, I took it twice for my sorceress. :)

One PC sorcerer in one of our campaigns took it twice, too (he's a dwarf sorcerer -- see what I mean about being not-so-great powergamers? ;) ). I think he kind of regrets it, though; I know he at least once said, "Why did I do that?"
 

coyote6 said:
Of course, my group probably qualifies as 'munchkins', 'power gamers', 'twinks', or whatevers (though IMO, they're generally bad whatevers), so YMPV. :)

See, I don't see any reason to presume that.

You have an across the board set of rule modifications that are established and more or less known.

Heck, characters in Midnight are more powerful than characters in standard D&D (setting aside the issue of available gear). But I don't know of anyone that considers that to be "twinky" or whatever.

If you play your game with your rules and 5th level characters, and I play mine straight by the book, but start everyone at 18th level, who is more powerful? Power level is totally irrelevant.

However, I have encountered plenty of gamers who go digging around for any exploit they can find to bring a character vastly more powerful than anyone else at the table to the game. That is an attitude I think negatively of. Fortunately, it is not a pervasive attitude. But, unfortunately, it is not totally uncommon.
 

I think any player involved in his character's well-being will be reasonably interested in ways to increase his advantages. Unfortunately, the definition of reasonable in this case is *extremely* subjective. Hence, even if the question is "munchkiny" to some tastes, I think it would be polite to just answer the question at hand with as few preconceptions or bias as possible, without resorting to sarcasm or pointed satire.
 
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aurance said:
I think any player involved in his character's well-being will be reasonably interested in ways to increase his advantages.

I think this is completely unrelated to anything I said.

If a player is so involved in their character's well-being that they are willing to exploit anything they can get past the DM, at the expense of letting other player's share in the chance to shine is anything but reasonable. Being vastly superior to the NPC opponents can be great fun. Being vastly superior to the other players is generally just anti-social and boorish.

Unfortunately, the definition of reasonable in this case is *extremely* subjective. Hence, even if the question is "munchkiny" to some tastes, I think it would be polite to just answer the question at hand with as few preconceptions or bias as possible, without resorting to sarcasm or pointed satire.

I disagree.

I certainly don't feel that declaring something extremely subjective, even if you use 100 asteriks, means that one should ignore experience and reasonably founded conceptions.
 

That's an awful lot of assumptions to make about a player, his DM, and his campaign from just a question about one arguably overpowered feat. For all we know, his campaign is a lot more flexible with feat power levels than average, which is perfectly fine. I see nothing about slipping one past the DM or things of that nature.

And don't mind the asterisks, that's just my equivalent of bold.
 
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Could someone post the Draconic Bloodline feat or tell me where it is from?

It's one of the prerequisites for that aboveposted feat.
 


Both feast can be found in the Big Book of Feats (my name for it, I can't remember the official title) put out by Mongoose publishing a while back. It has most feats printed any source up to the time it was put out.

If I remember correctly, the Draconic Bloodline feat give a +1 DC to all spells. That one is pretty powerful, especially after what they did to Spell Focus. Don't remember the Prereqs., sorry.

wtdavid
 

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