A challenge!!! (if you dare...)

Krishnath

First Post
Well genasi, tieflings and aasimars in all their glory, but one thing that has really been bothering me for the last year or so, it the almost total lack of planetouched of non-human stock. Well at least Monsters of Faerûn gave us tieflings of elven and orc stock, but there is only so much one can do with Fey'ri and Tanarukk's. So here is the challenge:

Demi-human plantouched: What would they be like.
I'm looking for planetouched of the following stock:

Dwarf (Genasi, Tiefling, and Aasimar)
Elf (Genasi and Aasimar)
Gnome (Genasi, Tiefling, and Aasimar)
Half-ling (Genasi, Tiefling, and Aasimar)
Orc (Genasi only)
Goblin (Genasi and Tiefling)
and last, but not least:
Gnoll (Genasi and Tiefling)

The last one wouldn't be such a surprise, considering Yeenoghu's keen interrest in Gnolls.

Any takers?

I'm looking for descriptions and powers. Why should humans have all the fun... :D

Post you're ideas here.

Later,
 
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*
Small Outsider (Reptillian)
HD: 1d8 (Hp 4)
Speed: 30ft
Initiative: +2 (+2 Dex)
AC: 15 (+1 size +2 Dex +2 Natural)
Attacks: Half spear -1 melee; or light crossbow +3 ranged
Damage: Half spear 1d6-2; or light crossbow 1d8
Face/Race: 5 ft by 5 ft/5 ft
Special attack: Spider climb
Special qualities: Fire, cold, Electricity resistance 5
Abilities: Str 6, Dex 15, Con 11, Int 10, Wis 8, Cha 12
Skills: Craft (trap making) +2, Hide +9, Listen +1, Move Silently +5, Search +1, Spot +1
Feats: Alertness
Save: Fort +0 Refl +3 Will +1
Climate/Terrain: Any underground
Organization: Solitary
Challenge Rating: 1/2
Treasure: None
Alignment: Any evil
Advancement: By character class

*

Spider climb (Sp): *s can use spider climb once per day as cast by a sorcerer of first level or their character level, whichever is higher.

Skills: *s receive a +2 racial bonus to Climb and Hide checks.

* Characters

A *’s favored class is Sorcerer.

I haven't got a name for them yet, so "*" should sufice
 
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Small Outsider (Reptilian)
Hit Dice: 1d8 (4 hp)
Initiative: +2 (Dex)
Speed: 30 ft.
AC: 16 (+1 size, +2 Dex, +1 natural, +2 leather)
Attacks: Dagger +1 short sword -1 melee; or light crossbow +2 ranged
Damage: Dagger 1d4 -1 short sword -1; or light crossbow 1d8
Face/Reach: 5 ft. by 5 ft./5 ft.
Special attacks: Ghost sound
Special Qualities: Darkvision 60 ft. Fire, cold, Electricity resistance 5
Saves: Fort +2, Ref +2, Will +1
Abilities: Str 9, Dex 13, Con 13, Int 10, Wis 10, Cha 10
Skills: Craft (trapmaking) +2, Hide +8, Listen +2, Move Silently +4, Search +2, Spot +2
Feats: Alertness

Climate/Terrain: Any forest and underground
Organization:
Challenge Rating: 1/2
Treasure: Standard
Alignment: Usually good(any)
Advancement: By character class

☺s speak Draconic with voices that sound like yapping dogs.

Favoured class: Ranger

Kobold Aasimar
 
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Ferret: It would be nice if you could tell us what the base creature is. I'm guessing the first one is a goblin tiefling, and the second is a kobold tiefling, am I correct? And yes, they're creature type should be outsider, with the racial subtype. (I.e: a gnoll tiefling would be a Medium-size outsider (Gnoll), whereas a kobold fire genasi would be a Small Outsider (Fire, Reptilian) and so on and so forth.)

Knight: Correct, they should be outsiders. Got any ideas of your own?
 


Dwarven Earth Genasi

Genasi of earthen and Dwarven origins are slow, ponderous, but powerful beings. They have a slight tendency toward a lawful alignment. They appear Dwarven, but have rough, rocky features much like unworked stone. They have one or two supernatural traits that hint at their heritage, such as gemlike eyes or a nose that looks like a rocky crag.

Racial Abilities: In addition to the normal Dwarven racial abilities, Dwarven Earth Genasi have the following racial abilities:

+2 Strength, +4 Constitution, -2 Dexterity, -4 Charisma
Dwarven Earth Genasi are extremely tough and strong, but are more slow and stubborn that their natural kin.

Dwarven Earth Genasi base speed is 20 feet.

Magic Stone (Sp): Once per day, Dwarven Earth Genasi can cast magic stone as a cleric of their character level.

+1 racial bonus against earth spells and effects. This bonus increases by +1 for every five class levels the genasi attains.

Clerical Focus: A Dwarven Earth Genasi must choose a diety who grants access to the Earth domain and select Earth as one of their two domains. Most Dwarven Earth Genasi clerics choose Moradin as their deity.

Outsider: Dwarven Earth Genasi are native outsiders.

Favored Class: Fighter.

Level Adjusment: +1 Dwarven Earth Genasi are slightly more powerful and gain levels more slowly than most other common races.
 
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