Voadam the Traveller
medium human Rgr 1/Wiz 3
36 point buy
Str 10 = 16 (+3)
Dex 6 = 14 (+2)
Con 6 = 14 (+2)
Int 10 +1 = 17 (+3)
Wis 0 = 8 (-1)
Cha 4 = 12 (+2)
AC = 12 (+2 dex) 12, 10
HP = 25
BAB +2
Grapple +5
Initiative +2
Attack +5 unarmed strike d3+3
Ranged +4
F +5, R +5(+7?), W +2
Feats: Blindfighting, Education(knowledge planar and arcane), Improved Unarmed Strike, Scribe Scroll,
Languages: Common, Mongolic, Orcish, Abyssal
Skills:[SBLOCK]
Concentration 7 ranks +3 con = +10
Heal 4 ranks -1 wis = +3
Listen 4 ranks -1 wis = +3
Knowledge arcana 7 ranks +3 int +1 educated = +11
Knowledge dungeoneering 1 ranks +3 int = +4
Knowledge nature 1 ranks +3 int = +4
Knowledge nobility 2 rank +3 int = +5
Knowledge planar 7 ranks +3 int +1 educated = +11
Knowledge religion 2 ranks +3 int = +5
Ride 4 ranks +2 dex = +6
Search 4 ranks +3 int = +7
Spot 4 ranks -1 wis = +3
Survival 4 ranks -1 wis = +3
Swim 4 ranks +3 str = +7
Spellcraft 7 ranks +3 int = +10[/SBLOCK]
Spells 4/3/2
Spells prepared
0 - detect magic x2, light, prestigitation,
1 - color spray, enlarge person, mage armor, magic missile,
2 - knock, web,
Spellbook:
[SBLOCK] Level 0
Abjur Resistance: Subject gains +1 on saving throws.
Div Detect Magic: Detects spells and magic items within 60 ft.
Div Read Magic: Read scrolls and spellbooks.
Evoc Light: Object shines like a torch.
Illus Ghost Sound: Figment sounds.
Necro Disrupt Undead: Deals 1d6 damage to one undead.
Trans Mage Hand: 5-pound telekinesis.
Trans Prestidigitation: Performs minor tricks.
Level 1
Abjur Alarm: Wards an area for 2 hours/level.
Abjur Endure Elements: Exist comfortably in hot or cold environments.
Abjur Protection from Chaos/Evil/Good/Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Abjur Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Conj Mage Armor: Gives subject +4 armor bonus.
Conj Summon Fish I: Calls fish to you.
Conj Summon Monster I: Calls extraplanar creature to fight for you.
Div Anavar’s Anticipated Attack. Next attack against you suffers a –20 penalty.
Div Comprehend Languages: You understand all spoken and written languages.
Div Creature Loresight. Provides detail about a creature touched.
Div Detect Secret Doors: Reveals hidden doors within 60 ft.
Div Identify M: Determines properties of magic item.
Div Object Loresight Provides detail about an object touched.
Ench Charm Person: Makes one person your friend.
Evoc Elemental Burst Target explodes in a burst of pure element (wood, metal, stone, fire, or water).
Evoc Lesser Acid Orb Ranged touch, 1d8 acod damage; +1 orb/two levels above 1st (max +5).
Evoc Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Illus Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures.
Illus Disguise Self: Changes your appearance.
Illus Silent Image: Creates minor illusion of your design.
Trans Enlarge Person: Humanoid creature doubles in size.
Trans Expeditious Retreat: Your speed increases by 30 ft.
Trans Feather Fall: Objects or creatures fall slowly.
Trans Jump: Subject gets bonus on Jump checks.
Trans Magic Weapon: Weapon gains +1 bonus.
Level 2
Abjur Arcane Lock M: Magically locks a portal or chest.
Abjur Protection from Arrows: Subject immune to most ranged attacks.
Abjur Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.
Conj Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
Conj Glitterdust: Blinds creatures, outlines invisible creatures.
Conj Web: Fills 20-ft.-radius spread with sticky spiderwebs.
Div Locate Object: Senses direction toward object (specific or type).
Div See Invisibility: Reveals invisible creatures or objects.
Ench Hideous Laughter: Subject loses actions for 1 round/level.
Evoc Darkness (Shadowy Illumination): 20-ft. radius of supernatural shadow.
Evoc Ice Knife: Dagger made of ice inflicts 1d8 damage plus 1d8 cold plus two Dex damage.
Evoc Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
Illus Invisibility: Subject is invisible for 1 min./level or until it attacks.
Illus Magic Mouth M: Speaks once when triggered.
Necro Ghoul Touch: Paralyzes one subject, which exudes stench that makes those nearby sickened.
Trans Bull’s Strength: Subject gains +4 to Str for 1 min./level.
Trans Cat’s Grace: Subject gains +4 to Dex for 1 min./level.
Trans Knock: Opens locked or magically sealed door.
Level 3
Abjur Dispel Magic: Cancels magical spells and effects.
Abjur Jevicca’s Just Reversal Reflects Enchantment back at caster.
Abjur Magic Circle against Chaos/Evil/Good/Law: As protection spells, but 10-ft. radius and 10 min./level.
Abjur Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
Conj Dragonskin. +4 natural armor plus elemental resistance 10.
Div Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
Ench Heroism: Gives +2 bonus on attack rolls, saves, skill checks.
Evoc Lightning Bolt: Electricity deals 1d6/level damage.
Evoc Magnetism Draw iron or steel objects to yourself.
Evoc Steam Breath 1d6 fire damage/level 30 ft. cone.
Illus Illusory Script M: Only intended reader can decipher.
Illus Invisibility Sphere: Makes everyone within 10 ft. invisible.
Necro Vampiric Touch Touch deals 1d6/two caster levels; caster gains damage as
hp.
Trans Extended Charge Allows the use of a charged item without losing charges.
Trans Fly: Subject flies at speed of 60 ft.
Trans Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Trans Magic Weapon, Greater: +1/four levels (max +5).
Trans Shrink Item: Object shrinks to one-sixteenth size.
Trans Water Breathing: Subjects can breathe underwater.
Level 4
Abjur Stoneskin M: Ignore 10 points of damage per attack.
Div Teleport Coordinates Transfer. Information about destination is transferred.
Ench Charm Monster:Makes monster believe it is your ally.
Evoc Fire Orb Ranged touch, 1d6/level max 15d6) points of fire damage divided as you see fit.
Evoc Greater Mark of Air Subject flies 40, +2 Dex and other power.
Evoc Greater Mark of Earth Subject has DR 10/+1, +2 Strength and other power.
Evoc Greater Mark of Fire Subject has fire resistance 20, +2 Dex and other power.
Evoc Thunderlance Creates force longspear, 20’ reach, dispels force effects.
Evoc Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
Illus Illusory Wall: Wall, floor, or ceiling looks real, but anything can pass through.
Illus Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
Illus Shadow Conjuration: Mimics conjuration below 4th level, but only 20% real.
Trans Mnemonic Enhancer F: Prepares extra spells or retains one just cast.
Level 5
Conj Cloudkill: Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage.
Conj Summon Monster V: Calls extraplanar creature to fight for you.
Conj Teleport: Instantly transports you as far as 100 miles/level.
Evoc Cone of Cold: 1d6/level cold damage.
Evoc Energy Buffer Absorbs 1d6/level points of damage from one kind of energy.
Evoc Wall of Force: Wall is immune to damage.
Illus Dream: Sends message to anyone sleeping.
Illus Seeming Changes appearance of one person/two levels.
Illus Shadow Evocation: Mimics evocation below 5th level, but only 20% real.
Trans Telekinesis Lifts or moves 25 lb./level at long range.
Level 6
Div Analyze Dweomer F: Reveals magical aspects of subject.
Div Legend Lore M F: Lets you learn tales about a person, place, or thing.
Div Teleport Tracer. Destination of teleport is discovered.
Evoc Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage.
Evoc Contingency F: Sets trigger condition for another spell.
Illus Mislead: Turns you invisible and creates illusory double.
Illus Shadow Walk: Step into shadow to travel rapidly.
Trans Control Water: Raises or lowers bodies of water.
Trans Disintegrate: Makes one creature or object vanish.
Trans Transformation M: You gain combat bonuses.
Level 7
Conj Mage’s Magnificent Mansion F: Door leads to extradimensional mansion.
Conj Summon Monster VII: Calls extraplanar creature to fight for you.
Conj Teleport, Greater: As teleport, but no range limit and no off-target arrival.
Univ Limited Wish X: Alters reality—within spell limits.
[/SBLOCK]
Appearance: Tall (6'2'') bearded norseman well muscled hefty man (220 pounds). Piercing cold blue eyes, Brown hair, Shoulder length long hair and thick beard and mustache. Multiple scars from blades, claws, arrows, and other.
Currently wearing a breech cloth and holding a spellbook.
Here's a pretty good portrait, when he was higher level Voadam used to use a lot of spells that put magic runes on his face and hands (greater mark spells)
http://images.epilogue.net/users/mcarnahan/Sorcerer.jpg
Hitory overview [SBLOCK] Viking warrior background, homeland fell to dragon lord fiend army, fled to new lands learned magic from a drow, went to oriental/mongol land, learned martial arts and studied under a wu jen then mongolic shaman, eventually went spelljamming to multiple worlds (including Toril) gated into a dream world where he became a merchant prince, then back to spelljamming, into Ravenloft, then sucked out of there by vampire theurge major ritual on postapocalyptic Greyhawk banewarrens world where he became a witch, demon, and vampire hunter, and now onto current campaign.[/SBLOCK]
FR history [SBLOCK]spelljammed into Toril at waterdeep, met Blackstaff when arrived, went on adventure across Faerun for Daerlune at request of sister Sune and Lathander priestesses heading into desert defeated blue dragon with elven cleric and knows password to glyphed up hidden treasure hoard he couldn't carry at the time, then agreed to be spy for evermeet elves as spelljammer mercenary, did so, infiltrating scro but never made it back after things went bad there (dream gate and ravenloft intervened).[/SBLOCK]
FR contacts[SBLOCK] Khelben Blackstaff Arunsun, met briefly in Watedeep.
Samantha, priestess of Sune in Daerlune, quested for her, briefly trysted.
Aliantha, priestess of Lathander in Daerlune, quested for her, sister of Samantha.
Agrinja, devil summoning desert shaman of shark totem, he was Voadam's guide in desert.
Zwingli, wizard, adventured with him on Daerlune quest, he was revealed as Thayan spy and lost to succubus he summoned.
Azuth temple in Daerlune, Voadam studied magic there after Daerlune quest.
[/SBLOCK]
Waterdeep history [SBLOCK] Arrived at the port on his spelljamming hammer ship years ago.
Was met by Blackstaff briefly.
Toured the city for shore leave and some merchant trading.
Broke up a slaving ring.
Got contacted in the undercity by renegade drow rune mages about possible mercenary work against matriarchy, but Lolth clerics arrived and killed them.
Accepted Daerlune Quest of two sister priestesses to acquire object to protect their city against Red Wizard threat and left city for long time.
Returned much later and accepted elven offer to go to Evermeet for spy mission requiring non elves.[/SBLOCK]
Recent history [SBLOCK]The green disintegration ray dissipated as it hit the demon's hide. Voadam silently cursed at the spell's failure then cast another green ray of eldritch destruction. As the second one splashed harmlessly against the demon's innate magical defenses Brok scrambled to draw out another scroll and chanted the invocation to pierce Voadam's invisibility. "Plan B" Voadam thought after proving the demon's resistaces to his direct spells. Direct magic was a longshot against demons anyway and Voadam had known Brok was unlikely to fall but it was worth the attempt and would throw him off guard for Plan B. There it was, Brok was drawing Voadam's old enchanted bastard sword and starting to fly around trying to get the wizard in range of his divination. Brok and the warlock had narrowly failed to finish off the bound and stipped wizard after taking care of the elves and Voadam had been hounding them and their minions ever since, killing their undead and witch priestess, now targeting the Bane demon before he planned to go after the warlock. Plan B was to use a magnetism spell to grab back Voadam's blade then teleport away to Ptolus and get the Cuthbert cleric to bless the blade the next day when Voadam would return bursting with war mastery magics and illusions so he could engage Brok in melee and pierce his physical defenses. Once Brok was dead, Voadam would retrieve the items the demon had stolen from him and then leave to prepare an attack against the warlock. Neither could flee the area as they were trying to tap the power of the ancient menhirs and would not leave that prize for Voadam to collect, and neither really cared how many minions Voadam vanquished as long as they continued on their path of power. Voadam's plan for the warlock was to use limited wish to negate the other's magic and then strangle him since without the demon or undead Voadam felt he could overpower the tiefling physically without minions interrupting or the warlock using his dimensional magic to escape. Then the magical menhirs would be Voadam's and he could tap its power like he had the druidic Water Shard Lake. Voadam moved to the side, Waldo and the pixie invisibly accompanying him and prepared to cast the magnetism spell.
Unfortunately it was at that exact moment that the warlock activated the druid Stones again and a huge wave of magical energy washed throughout the town. Voadam had anchored himself through a ley line to the nexus that was the druidic elemental Water Shard far to the North, a fundamental artefact of the world he had been studying with the renegade demon Rhunad. While this gave him some extra power for his magics, it also caused massive interference when the two magics collided. Space and time ripped at the point of contact, directly centered on Voadam, and a black hole erupted around him. "No!" he screamed, "Not now! Not Again! No!".[/SBLOCK]
Favorite Foods [SBLOCK]1. a cooked spider delicacy the drow enjoy that non elves sometimes find deathly poison (Voadam doesn't have the common allergy for it) picked up the taste when apprenticed to his first magical mentor.
2. No Lobster, an invisible lobster like crustacean found in the dream realm that he enjoyed on his travels there when he was hosted in a magical component supplying town at "The Second of Three Inns on the First of Three Places".
3. Fried Flumph, he doesn't know what Flumphs are, except that they are good eating and the Melnibonean elven ambassador in the dream realm offered some fine ones when he hosted Voadam and his entourage. The ambassador was impressed that Voadam ate them with relish without hesitation.

[/SBLOCK]
The loves of Voadam's Past [SBLOCK] a nymph he rescued from some kobolds
mongol princess, Voadam bested every martial artist in her clan, but she bested him
Samantha, priestess of Sune from Daerlune, casual fling
Charon, tiger priestess, short tryst in dream world
Sith lord psion, voadam's political protege in dream world
Sarah, paladin who liked Voadam's pick up line of "If I don't detect as evil, can I buy you a drink?" adventured with him in Banewarrens, but she went deeper on church orders and was turned into a wight that Voadam had to destroy.[/SBLOCK]
Voadam's magical teachers[SBLOCK]
Karnash, drow knight and wizard
Genji, Wu Jen taught oriental magics and martial arts, heavy into aromatic smokes
Minotaur ice mage, voadam killed him and studied his fell magics
Mongol Shaman, lightning and flight magic
Temple of Azuth in Daerlune FR granted him access to their library after he aided the city.
Ineverted Pyramid, magical secret society that Voadam joined in Ptolus on postapocalyptic Greyhawk world
Various spell tradings.[/SBLOCK]
Familiar - Waldo [SBLOCK] After barely defeating a minotaur ice mage, Voadam studied the magics of his spellbook (which had been inscribed on the skin of dead elves) while he recovered from the goring he had suffered on the mage's horns before Voadam snapped the minotaur's neck. One of the magics therein related to calling and binding powerful animal familiars. Once he was strong enough, Voadam left the minotaur's ice maze and cast the spell on the bank of a mighty river. A giant otter answered his call, a spirit that seemed to complement Voadam's own, a clever creature that often found itself in trouble.
Mechanically, Waldo had been done out as a 5HD dire otter, using the 5th level greater familiar spell from Relics and Rituals and using stats for a dire weasel with swim speed replacing blood drain. Magic items for him included a collar that allowed him to learn and speak languages, a ring of protection +1, and a ring of swimming.[/SBLOCK]
The many death's of Voadam[SBLOCK]1 torn apart by gargoyles and on death's door. Natural healing brought him back after a month.
2 poison needle trap nicked him, an elixir of life brought him back.
3 basilisk gaze petrified him, ring of earth elemental command restored him.
4 Bled to death in the jaws of a giant shark commanded by the Whisperer of Impossible Secrets. The world's Great Druid brought him back.
5 The god known as the True Child of Chaos cried out when a party member brought up sad memories in conversation with the god and Voadam's soul was ripped from his body and cast into a spiritual whirlpool/maelstrom. The god later restored him.
6 After being energy drained by wights and spectres at the command of a vampire theurge Voadam used his staff of thunder and lightning to blow up his wand of wonder causing a magical explosion. Cuthbert clerics raised him.[/SBLOCK]
Goals [SBLOCK]1 reconnect with familiar Waldo who got separated in transdimensional rift
2 Go to evermeet to make spy report for elven armada.
3 Recover dragon treasure.
4 Deal with vampire who drained Voadam after arriving in rift.[/SBLOCK]
More to come.