A Clash of Earth and Sea (El Jefe Judging) [See Part II]


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Iggy continues his attack. He casts True Strike in preperation of frying the merrow.

OOC: Spells remaining:
OOC2: Level 0 (4+1 div): detect magic(D), light(x2), message(x2)
Level 1 (3+1 int+1 div): mage armor, color spray, True Strike(D), magic missile(x2)
Level 2 (2+1 int+1 div): invisibility, detect thoughts(D), scorching ray(x2)
Level 3 (1+1 int+1 div): Clairaudience/Clairvoyance(D), Haste(x2)
 

Opale takes 11 damage from the falling gate, and is stuck. A full round action would allow a DC 18 Escape Artist check to get out. It's a DC 25 strength check to lift the gate, and up to 4 people can aid another on the check, for a total of 5 working together.

Initiative, hp & Status Effects
Jack (21 of 25 hp, AC 19)
Opale (5 of 16 hp, AC 16, Mage Armor)
Iggy (26 of 26 hp, AC 18, Mage Armor)
Planus (20 of 20 hp, AC 19, Longstrider)
Charlarn (32 of 32 hp, AC 18 or 19, Light)
Merrow (8 damage)
Ducane (24 of 36 hp, AC 17, 15 ff)
 
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Jack Haggerty: Halfling Ftr2/Rog2, AC 19, hp 21/25

Jack continues along the wall, in an attempt out maneuver the merrow.

40' movement to R13.
 

Round 2 Concludes
[Ducane goes here.]

Round 3 Begins
Jack moves to R13.

Opale tries to squirm free, but fails.

Iggy casts True Strike, catching a brief glimpse into the immediate future and seeing where he should attack.

Planus fires an arrow but misses.

[Charlarn is up.]
 

HP 24 / 36, AC 19 (20 vs. M1)

Round 2: Ducane moves to M20, and waits for the merrow to take initiative.

"Just shoot him.", he says to his companions.

OOC: Fighting Defensively, and using Dodge against the merrow.

Dalamar's work has ended and school starts next monday, so I suppose he should be able to return soonish.
 
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Charlarn of Phyrah: male human cleric 3/ranger 2

Round 3
Charlarn cringes when the gates fall. He hears Opale cry out, but decides killing the merrow will help her best. The cleric takes a double move to L21, the light from his shield illuminating the merrow dimly. He doesn't draw his morningstar, but instead grabs his silver falcon in preparation for casting a spell.

AC 19 against M1, 18 against others (from amulet)
HP 32/32
light in effect
weapon: shield bash Atk +3, Dmg 1d3

Round 4
Charlarn will start intoning the words to his summoning prayer (casts summon monster I to call a celestial fire beetle at the start of his action in round 5)

Celestial fire beetle: Small Magical Beast (Augmented Vermin, Extraplanar); HD 1d8; hp ; Init +0; Spd 30 ft.; AC 16, touch 11, flat-footed 16; Base Atk +0; Grp -4; Atk +1 melee (2d4, bite); Full Atk +1 melee (2d4, bite); SA smite evil; SQ darkvision 60 ft., vermin traits, resistance to acid 5, cold 5, and electricity 5, spell resistance 6; AL NG; SV Fort +2, Ref +0, Will +0; Str 11, Dex 11, Con 13, Int 3, Wis 10, Cha 7.
 
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"Thanks for the help, gentlemen." tells Opale, trying to get out of there, but the gate seems to have done a good work.

[SBLOCK=OOC]The crossbow is one of the rare range weapon you can shoot prone, if I want to do it in my situation, I would need to have free access to my bolt, have my hands free and have my crossbow on the good side of the wall. Would that be possible?[/SBLOCK]
 

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