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A Clash of Earth and Sea (El Jefe Judging) [See Part II]


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Plans exits the boat and immediately knocks an arrow. He scans the surroundings, never letting his eyes settle on a spot too long.

OOC: Planus is approved for 4th level.
 

Opale let's the others take the lead, prefering to stay more in the back. With her Mage Armor spell on, she is more confortable, but her recent death make her a bit unconfortable.
 

Charlarn of Phyrah: male human cleric 4/ranger 2

Since Jack still has Charlarn's ring, Charlarn casts shield other on him (duration 4 hrs; +1 deflection bonus to AC; +1 resistance bonus on saves; Jack takes half damage from attacks and spells, Charlarn takes the other half). "That should keep you up for a while longer, Jack." When they land, the cleric checks for tracks (Survival (1d20+11=20)). He readies his shield and Goruskblain.

Cleric Spells Prepared (5/4+1/3+1: save DC 13 + level):
0-detect magic, guidance, light (2), mending;
1-bless, cure light wounds (2), sanctuary*, summon monster I;
2-enthrall, shield other*, silence, spiritual weapon.
*Domain spell.
 


[SBLOCK=OOC]
Steve Jung said:
1-bless, cure light wounds (2), sanctuary*, summon monster I;
Where did you spent your CLW? We had time to rest and full our spells before leaving on the boat, as we have waited for the night.[/SBLOCK]
 




The shore is rocky, with only sparse vegetation. Terrain is somewhat uneven, and therefore will disallow running or charging -- each square counts as 1.5 for movement purposes. The ground is less rough further inland.

There's a fort toward the center of the island, and a fairly large dock structure on the other side.
 

Into the Woods

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