D&D 5E A Compilation of all the Race Changes in Monsters of the Multiverse

Over on Reddit, user KingJackel went through the video leak which came out a few days ago and manually compiled a list of all the changes to races in the book. The changes are quite extensive, with only the fairy and harengon remaining unchanged. The book contains 33 races in total, compiled and updated from previous Dungeons & Dragons books.

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Don't forget WotC made it very clear they don't care about D&D lore anymore and they don't want anyone else to care about it either.

It's just yet another legacy of the game being destroyed by WotC ever since the advent of 4th Edition. I remember back in '99 the hobby shop owner of the store I used to go to back then predicted this would happen. He said paraphrased,"Things are going to look great for D&D for awhile, but mark my words, D&D is going to not be anything it used to be eventually now that Hasbro owns it and not for the better for the game. But for the better of their pockets."

Wish I knew his last name so I could find him and tell him how right he was. :LOL:
I suspect that there are many people on this forum and elsewhere who disagree with your hyperbolic doomsaying and negativity regarding the direction WotC has taken D&D and its lore.
 

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It's possibly something stupid like that. As progressive as I am, I do agree one can go so far left you end up going right. :cautious: Putting politics aside, none of this matters as long as people line up WotC's pockets and making them believe this is what people wanted. Those "surveys" do not capture any majority of the D&D base whatsoever, and I hope the changes aren't based on them even slightly. All they do is good marketing, sell, and when they do good they go,"See this is what they did want!" Which is false. But they got the masses so brainwashed now, it's onl the old school people that can see the BS for what it is. So the whole,"Well don't buy it and they'll get the picture" doesn't exactly work as well.

Well, guess that's what I'll be. The old gramps in the future ragging on what utter garbage D&D has become and telling true legends of the glory days of D&D, before 4e. 🧓😂
How do you know?

Did you have a meeting with the so-called ''silent majority'' everyone like you is speaking of but is never seen? The majority of player cant have fun with a good edition of a game that sells well just because it does not reflect your preference? It has to be a large corporatist scheme to brainwash, us dumb new players, to buy crappy stuff? And we, the loud community, are too stupid to notice we are playing crap?

There's a super indiegogo campaign going right now for those illuminated old-skool folk who want to bring D&D back to the state it was before all that crap, as you said. I suggest you take a look at what your silent majority looks like.
 

I'll lay a counter prediction. The revised classes will replace all the "PC ability recharges on a Short Rest" instances with new mechanics, but keep Short Rests for all the "Complete a task with a modest amount of downtime" requirements. That's things like spending HD to heal, attuning to magic items, certain feat abilities like Chef, basically anything where the Short Rest is the trigger condition instead of the recharge threshold. There's just too many things like that to get rid of Short Rests as a concept entirely.

In practice a lot them will look like what's done here, where you get multiple uses on a Long Rest recharge instead of one use on a Short Rest recharge. But I have no idea what they'll do with Monk and Warlock, though I very much look forward to finding out.
They might be able to recharge their spell slots/ki as an action, or as a 10 minute ritual/meditation, PB times/long rest.

I hope they keep short rests as you say, but also shorten them.
 




Another thought occurs. If they are going to create this gaming vtt system that got hinted at last year, then the simplification of mechanics makes a great deal of sense.
Yeah, if you can standardize and streamline things, that's going to be a lot less work to code.

I think a lot of these changes are to make the game less complicated and more accessible for new players. Standardizing movement rates, maybe eliminating short rests, reducing the number of creature types (goblins as fey) - each off these things makes the game just a little less fiddly.
Fey v Humanoids not why is it simplifying to not have invented an entirely new creature type.

Goblinoids already existed. They claim is that making them Fey is 'simplifying' from what they were.
Reducing the number of creature types would literally makes things simpler.
 

Maybe I'm the odd one out but I would prefer keeping goblinoids as fey and kicking elfs and their 4000 subtypes alongside a lot of of the other humanoids out of that grouping.
 

WotC cares about the lore. Because they care about it, they relocated where the lore happens, in order develop the lore better.

The lore is now part of the setting, where the setting can expand and detail the lore as distinctive cultures and individuals.

The lore is no longer part of the core rules, which had forced every setting to use the same superficial generic lore.
No, they care about people on social media who dont like their lore, so they're removing it from the most forward-facing books (the core books) and reducing/changing it everywhere else. These decisions were not made because they want to make the game better.

Again, my opinion. Buy I stand by it.
 


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