D&D 5E A Compilation of all the Race Changes in Monsters of the Multiverse

Over on Reddit, user KingJackel went through the video leak which came out a few days ago and manually compiled a list of all the changes to races in the book. The changes are quite extensive, with only the fairy and harengon remaining unchanged. The book contains 33 races in total, compiled and updated from previous Dungeons & Dragons books.

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But they got the masses so brainwashed now, it's onl the old school people that can see the BS for what it is.

Mod Note:
It is perfectly okay to not like the product WotC is putting out.

It is not okay to assert that the folks who disagree with you are brainwashed. Tearing down or insulting others to make your opinion seem valid is a fast trip out of the thread, thusly...
 

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No, they care about people on social media who dont like their lore, so they're removing it from the most forward-facing books (the core books) and reducing/changing it everywhere else. These decisions were not made because they want to make the game better.

Again, my opinion. Buy I stand by it.
Have you ever considered that the employees and staff of WotC wanted to make these changes on their own accord? Have you considered that they genuinely think that these changes will make the game better? Have you considered that these may be changes that they have wanted for a long time but only now have a more receptive audience and less resistance from other portions of their audience? Consider that Jeremy Crawford was one of the lead developers of the inclusive game Blue Rose (2005).
 

No, they care about people on social media who dont like their lore, so they're removing it from the most forward-facing books (the core books) and reducing/changing it everywhere else. These decisions were not made because they want to make the game better.

Again, my opinion. Buy I stand by it.
No. They make the core more generic, to make it clear that the lore has to come from the cultural background.

They also make the core books more children friendly by removing problematic parts.

They also do away with racist and sexist issues. They started with the core 5e when they drew women in normal poses woth normal armor, without ceremonial windows that happen to show much of their breasts.
I also think I as a white cis male can't really estimate how much representation means but I can extrapolate and think chaging problematic things is worth it, if all you do is removing some meaningless mechanic.
 

No. They make the core more generic, to make it clear that the lore has to come from the cultural background.

They also make the core books more children friendly by removing problematic parts.

They also do away with racist and sexist issues. They started with the core 5e when they drew women in normal poses woth normal armor, without ceremonial windows that happen to show much of their breasts.
I also think I as a white cis male can't really estimate how much representation means but I can extrapolate and think chaging problematic things is worth it, if all you do is removing some meaningless mechanic.
I still really appreciate how classy the 5E art has been.
 



There will always be resentment by folks who were there on the ground floor when something goes mainstream. It doesn’t mean the thing was ruined, but it’s not unusual for people to feel that way and react with hyperbole. Lord knows I did the same
When exactly did D&D first go mainstream? Because I'm thinking it was nearly 40 years ago when D&D had a Saturday morning cartoon on CBS, Warduke could be found at KayBee Toys in malls across America, and the game became a household word synonymous with role playing games in general. But as there is still a small contingent of players who are upset by the changes brought in AD&D 2nd edition more than thirty years ago maybe your point still stands. While I'm indifferent to a lot of the changes, I think it's genuinely possible to dislike the changes for reasons other than being resentful.
 

No. They make the core more generic, to make it clear that the lore has to come from the cultural background.

They also make the core books more children friendly by removing problematic parts.

They also do away with racist and sexist issues. They started with the core 5e when they drew women in normal poses woth normal armor, without ceremonial windows that happen to show much of their breasts.
I also think I as a white cis male can't really estimate how much representation means but I can extrapolate and think chaging problematic things is worth it, if all you do is removing some meaningless mechanic.
What wasn't children-friendly in the core books?

And new players shouldn't be forced to buy a fourth expensive hardcover because the designers couldn't be bothered to put any roleplaying ideas in their own Player's Handbook!
 

Have you ever considered that the employees and staff of WotC wanted to make these changes on their own accord? Have you considered that they genuinely think that these changes will make the game better? Have you considered that these may be changes that they have wanted for a long time but only now have a more receptive audience and less resistance from other portions of their audience? Consider that Jeremy Crawford was one of the lead developers of the inclusive game Blue Rose (2005).
I have considered it, but if they do want those changes, it is a happy coincidence of them being "forced" to make them due to social pressure.
 


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