DonTadow
First Post
From a fan perspective I thoughti t was a bad move to make ddo Eberron instead of more traditional and fleshed out worlds such as the Forgotten Realms. However, from a marketing perspective I can see why. They are putting out more eberron books and eberron is seen as the "updated" version of D&D. They announced that DDO was going to be Eberron well before Eberron had been established. Same with the RTS.LrdApoc said:Why should he have to back it up with numbers.. the reality is that Eberon.. be it a godsend or a waste of paper is no where near as developed as either FR or Greyhawk. The bigger question here is which world is most new player friendly yet offers enough hooks to set it apart from Azeroth?
Personally of the three I'd vote for FR as it has the widest resource material.. largest body of work and longest success (sorry to Grayhawk apologists.. but that's just my opinion) Eberon offers the best hooks to set it off from traditional fantasy games. There is a feeling of mystique and newness that is not relying on the old Tolkienesque conventions.. hence I believe the reason Turbine and Wizards choose to set the game in Eberon.
WoW has the benefit of a widely supported world with a rich backstory but the game design is what makes it king not just the setting. WoW (at least until the endgame) is a vibrant world that allows players to easily pick up and play and form impromptu groups for adventures. If Eberon can capture this they will have a shot.
Just my two cents here.. as someone who enjoys both mediums.
Setting is very important. Forgotten Realms and Greyhawk are established settings and from a marketing perspective, not very newbie friendly. Imagine playing a forgotten realms head for the first time. This happened to me. You feel lost in the conversation and the world because your knowledge isn't as great as someone else. But a new setting such as Eberron, with little history, is more accessible. There's only two or three real books so what happens online can really write what happens in the books. Plus races such as the Forged, Shifter and Changlings add a different dimension to the game from the traditional half-orcs and half elves.