Charlaquin
Goblin Queen (She/Her/Hers)
I don’t really like how death saves work. They’re abstract, and kind of arbitrary, and the whack-a-mole healing thing is silly. I’ve played around with a few hoserule alternatives, and they all have their benefits and drawbacks. I’ve recently come up with a new one I’m thinking about trying out, thought I’d run it by you folks for a vibe check. Here’s the idea:
When you first fall to 0 hit points, you automatically fall Prone. Whenever you take damage or start your turn while at 0 hit points, make a DC 10 saving throw (no modifier). On a failed save, you gain the Stunned condition until the end of your next turn. If you already have the Stunned condition, you instead gain the Unconscious condition. If you already have the Unconscious condition, you die.
This would completely replace death saving throws and the whole stable/unstable status.
When you first fall to 0 hit points, you automatically fall Prone. Whenever you take damage or start your turn while at 0 hit points, make a DC 10 saving throw (no modifier). On a failed save, you gain the Stunned condition until the end of your next turn. If you already have the Stunned condition, you instead gain the Unconscious condition. If you already have the Unconscious condition, you die.
This would completely replace death saving throws and the whole stable/unstable status.
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