Levi Kornelsen
First Post
Pagan priest said:I'm interested in how this works out.
Ditto.
DogBackward, once you've tried this out, I'd love to hear more.
Pagan priest said:I'm interested in how this works out.
Nifft said:Consider breaking from Action Points entirely, and going with Exalted's Stunt system.
If the player describes something cool: +1d6.
If the player describes something really cool: +2d6.
If the player describes something ZOMG I HAD A COW cool: +3d6.
Coolness determined by consensus among other players.
Cheers, -- N
Right! Environment.Victim said:That's not how Exalted works.
level 1: Description (non repetitive)
level 2: Description plus using the environment
level 3: ZOMG I HAD A COW
Nifft said:Right! Environment.
Thanks, -- N
ValhallaGH said:One action point variant I've really come to enjoy is the 'acing', 'exploding', or 'X again' action point. If you roll maximum on your action die, roll it again and add the results of the two roles. This is open-ended, allowing a single d6 to add +23 to a die roll (something I witnessed), resulting in some truly exceptional accomplishments.
Same problem here. I am also thinking what to do. Maybe this, I would like to know what you think of it:DogBackward said:I want heroic action, not "I add +3 to my attack roll".
Jeff Wilder said:Instead this system is a combination of offensive and defensive (which is fine), but it absolutely encourages crunching the numbers. We number crunch at the table constantly -- "lemme see, we know he has an AC of 24, and I got a 22; I don't want to waste Power Attack, so I'll use an action point" -- and there's no real way to stop it. It's built into the system. It doesn't encourage "heroic action," it increases "competence." This system is Offense 4 / Defense 5 / Action 1.
As a first idea, what if action points were d10s, but you had to declare them *before* seeing the result of the d20? You'd choose to use an action point and roll it with your d20 roll. (One immediate effect would be to end the currently necessary but *extremely* annoying "final answer?" pause that slows things down.) But more basically, I think it would have these effects:
On offense, if you really need to hit, using an action point is definitely the thing to do. At y'all's level, the average action point benefit would be about +7, since you're rolling two d10 and taking the higher. But there's much less number-crunching. Using an action point would become much more about "urgency" than about how close you are to hitting the (known) AC of the guy you're swinging at, because before you roll the d20 you don't *know* how close you are.
Same thing on defense: if you just can't stomach the thought of failing that save or blowing that grapple check, a +7 is *huge*, but it's not a guarantee ... and again there's much less arithmetical metagaming possible.
The biggest benefit, as I see it, would be that it should do more to encourage heroic action. A +7 -- possibly +10 -- to skill checks like Jump, Climb, Tumble, and so on would do a lot more to encourage the use of those and other skills.