Whizbang Dustyboots
Gnometown Hero
I don't disagree that player characters can disguise themselves. Am I hitting Preview and not Post or something?
Whizbang Dustyboots said:If you were the king and there was a group of thugs capable of killing a dragon, would you spend energy finding out who these folks are, what they look like and every other bit of available information? I suspect you would and that you'd make this information available to your agents so that, if nothing else, you could monitor what said thugs are up to. (They could be planning on coming after the throne one day, after all.)
But yes, if they wanted to, the adventurers could disguise themselves. I don't recall that being part of the originally posited scenario, but yes, it's certainly possible and almost certainly successful, unless they're, say, shaking down Elminster's nephew's tavern or something.
I think dragonslayers (for instance) tend to spend a lot less time worrying about their identities being known than an ambitious guild thief would. That amulet of non-detection the thief is wearing is a slot better served by equipment that helps adventurers kick butt and take names much of the time.Numion said:If it was that easy, surely no D&D city would have for example a high-level rogue as the head of a thieves guild. The King would be on to the geezer and have his 14th level guard commander and the other 10+ level NPCs (that he has on a hotline in case of ADTT (adventurers destroying the town)) arrest the dude.
Cedric said:Reminds me of any old joke, story...heck, not sure where I heard it.
I'm the High Level Character and the guards are staring at me over the tops of their crossbows, I have to stop and look around then say, "Now...ask yourself boys, am I trapped in here with you? Or are you trapped in here with me?"
Yes, that was my math up above. Using the DMG demographics, for a city of 9,000 -- as I noted, this is the LARGEST city in my Dark-Ages setting -- you have 443 warriors, of whom 8 are level 2, 4 are level 5, 2 are level 11. Are these not the city guard?Whizbang Dustyboots said:In the RAW, as pointed out up-thread, you will have NPCs in larger communities who are much closer in level to the titular level 15 adventurers.
My own quibble is with sending out the level 2 posse to begin with, but if the scenario you outlined was from a campaign, that's really the least of the objectional issues.
Whizbang Dustyboots said:By that logic, what stops game worlds from being anarchic messes where high-level characters blow into town, slaughter all the guards and wander off with impugnity?
Surely there's some check on the power of high-level NPCs other than adventurers. Outside of the Forgotten Realms, there aren't enough of them to prevent civilization being brought to its knees.