Victim
First Post
Brimshack said:Politics: This is the main thing. The problem isn't the gaurds; it's the police captain who knows the local noble who has allies in the temple as well as the arcane school, and so on... and if that isn't enough, this noble has an ally in the net major city, and that guy has access to the assassin guild, an archmage... Unless the PCs are prepared to make an enemy out of the entire township, they will have to think twice about killing its gaurds. It's important for the players to understand, if they roll play their characters badly they will lose needed support and face enemies that are progressively more powerful than they are. Wrecklessly killing a bunch of NPCs well below their own level is a good way to end up facing a bunch well above their own level a game or 2 down the road. I'm not necessarily talking TPK, but capture and imprisonment is a real possibility. Loss of 1 or 2 characters before the others end up fleeing is also possible. Either way the point is the PCs could get quite a setback if they throw their weight around too much.
By the same token though, the rulers of the city ought to think twice about messing with the 15th level PCs.
I picked option 3 in the poll, since high level characters will still have trouble with any number of mook guards. Enough rapid shooting warrior archers can even mow down high level characters without special defenses or mobility fairly easily.
However, I don't really think that 15th level characters would or should be troubled much by a dozen low level guards. Heck, even mid level characters can handle them, although the lower HP and AC makes it far more risky for them. The guards are just insufficiently badass.
As far as why low level guards are sent to bring the legendary PC in, it's to avoid provoking the adventurers unnecessarily, and to guilt them into not massacring the low level guards.