A dwarf in time- OOC

I also like what I see so far.

The feat sounds fine to me. especially at the end of that chain of feats

Swapping tracking for trapfinding is fine and useful for the party.

I would guess that Rapid Reload Heavy Crossbow would not apply to the exotic weapon Repeating Heavy Crossbow.

You may also want to consider the following feat from PHBII

CROSSBOW SNIPER

You are skilled in lining up accurate, deadly shots with your crossbow. Perhaps you add custom-made sights to your weapon, or you have learned to maximize the stability and precision the weapon offers.

Prerequisites: Proficiency with hand, heavy, or light crossbow, Weapon Focus with hand, heavy, or light crossbow, base attack bonus +1.

Benefit: When using a crossbow for which you have the Weapon Focus feat, you gain a bonus on damage rolls equal to 1/2 your Dexterity bonus.

If you have the skirmish or sneak attack ability, the maximum range at which you can make such attacks increases to 60 feet when you are using a crossbow for which you have the Weapon Focus feat.

Special: A fighter can select Crossbow Sniper as one of his fighter bonus feats.

Don't forget we are using flaws from Unearthed Arcana (2 max) which will bump up the number of feats available to you. You can also make your ranger lvl 4 rather than 3.
 

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Reading Crossbow Sniper, I should perhaps go with

Possible builds for my character idea

[sblock]Dwarf Rogue 2 / Fighter 2

Flaws:
Poor Reflexes
Frail

Bonus:
Point Blank Shot
Rapid Reload

Feats:
1 Rapid Shot
3 Cross Bow Mastery

Fighter
1 WF (Heavy Crossbow)
2 Crossbowsniper

Normal starting gold?


Dwarf Ranger 4
Flaws:
Poor Reflexes
Frail

Bonus:
Point Blank Shot
Rapid Reload

Ranger:
1 Track
2 Rapid Shot
3 Endurance

Feats:
1 (WF: Heavy Crossbow)
3 Crossbowsniper

or ;)

Jngle Dwarf Scout 3 / Ranger 1
Flaws:
Poor Reflexes
Frail

Bonus:
Point Blank Shot
Rapid Reload

Ranger:
1 Track

Feats:
1 (WF: Heavy Crossbow)
3 Crossbowsniper
[/sblock]
 
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I'd have to recheck Jungle Dwarf because of the tight racial focus we are aiming for, but otherwise they look great.

I am particularly enjoying the "Brawny" Rogue. Sneak Attack from 60' with a ballista (not quite a ballista, but nearly) followed by a hide -20, rinse and repeat.

Standard Gold for 4th level is fine (though it means you won't get any goodies out of the current scene with the prismatic strongbox)
 

Forgefly said:
I'd have to recheck Jungle Dwarf because of the tight racial focus we are aiming for, but otherwise they look great.

I am particularly enjoying the "Brawny" Rogue. Sneak Attack from 60' with a ballista (not quite a ballista, but nearly) followed by a hide -20, rinse and repeat.

Standard Gold for 4th level is fine (though it means you won't get any goodies out of the current scene with the prismatic strongbox)
Jungle Dwarf was only for a crazy power-gaming idea (needed ranger as favored class). I will go with brawny rogue.

Two possible Images:
[sblock=Images]
Borador.jpg

Harsk-DwarfIconic.jpg
[/sblock]
 

My dwarf:

[sblock]
Code:
[SIZE=4][B]Dorn "Deadshot" d'?[/B][/SIZE]
[I]Medium Humanoid (Dwarf) [/I]

[b]Race:[/b]   Dwarf             [b]Profession:[/b] Tombraider
[b]Gender:[/b] Male              [b]Classes:[/b]    Rogue2 /Fighter 2
[b]Align:[/b]  Chaotic Neutral    [b]Party Role:[/b] Sniper
[b]Speak:[/b] Com, Dwa, Gno, orc

[b]Str[/b] 12 (+1) [ 4 pts]
[b]Dex[/b] 16 (+3) [ 8 pts - 15; +1 level]
[b]Con[/b] 16 (+3) [ 6 pts - 14; +2 Racial]
[b]Int[/b] 14 (+2) [ 6 pts]
[b]Wis[/b] 10 (+0) [ 2 pts]
[b]Chr[/b] 10 (+0) [ 4 pts -12; -2 Racial]

[u][b]Skills[/b][/u]

Bluff: 5 (5 ranks + 0 Cha)
Climb: 2 (1 ranks + 1 Str)
Disable Device: 9 (7 ranks + 2 Int)
Hide: 9 (6 ranks + 3 Dex)
Jump: 8 (5 ranks + 1 Str + 2 syn)
Move Silently: 7 (4 ranks + 3 Dex)
Open Lock: 7 (4 ranks + 3 Dex)
Search: 9 (7 ranks + 2 Int)
Spot: 4 (4 ranks + 0 Wis)
Tumble: 10 (5 ranks + 3 Dex + 2 syn)
Use Magic Device: 4 (4 ranks + 0 Cha)
Use Rope:7 (4 ranks + 3 Dex)


[u][b]Feats[/b][/u]

[i]Armor   (Light, Medium, Heavy, Shields, Tower Shield) 
Weapons (Simple, Martial, Dwarven)[/i]

Flaws: Poor Reflexes, Frail

Bonus: Point Blank Shot, Rapid Reload

Feats:
1 Rapid Shot
3 Cross Bow Mastery

Fighter
1 WF (Heavy Crossbow)
2 Crossbowsniper

[u][b]Combat[/b][/u]

[b]BAB:[/b] +3            [b]Melee[/b] +64       [b]Ranged[/b] +6     [b]Mvmt:[/b] 20'
[b]HP:[/b] 33             [b]Init:[/b] [+3 Dex]
[b]AC:[/b] 18/22               
    [Chain Shirt +4] [+1 Buckler] [+4 vs Giants)


[b]Fort[/b]    +6/+8     = +3 [+3 Con] [+2 vs Poison and Spells]
[b]Ref[/b]     +3/+5     = +3 [+3 Dex] [+2 vs Poison and Spells] [-3 Flaw]
[b]Will[/b]    +0/+2     = +0 [+0 Wis] [+2 vs Poison and Spells]

[U][b]Weapons[/b]    [/U]      
    [B]Dwarven War Axe[/B]           +4 1d10+1
                   
    [B]Heavy Crossbow [/B]             +7  1d10
             
[b]Options[/b]

[u]Attack[/u]
   +1 racial bonus on attack rolls against [b]Orcs[/b] and [b]Goblinoids[/b].
   Point Blank Shot
   Rapid Shot
   Sneak Attack

[u]Defense[/u]
   +4 vs checks to resist being [b]Bull Rushed[/b] or [b]Tripped[/b]
   +2 vs [b]Poison[/b], [b]Spells[/b] and Spell-Like Effects.
   +4 Dodge Bonus to AC vs [b]Giants[/b]
   Evasion


[u][b]Special Abilities[/b][/u]

[Racial] Darkvision 60'
[Racial] Stability:[/b] +4 vs checks to resist being Bull Rushed or Tripped
[Racial] +2 vs Poison, Spells and Spell-Like Effects.
[Racial] +1 racial bonus on attack rolls against orcs and goblinoids.
[Racial] +4 Dodge Bonus to AC vs Giants
[Racial] +2 Craft and Appraise checks that are related to stone or metal.

[u][b]Equipment:[/b][/u]

   [b]MW Mithral Chain Shirt[/b]         [4, 4, -, 20 ft,  25 lb., 1,250 gp]
   [b]MW Buckler[/b]      [1, - , -0, 5 lb, 165 gp]

   [b]Waraxe, Dwarven[/b] [1d10×3 S, 8 lb, 30 gp]
   [b]MW Heavy Crossbow[/b]      [1d10 19-20 x2 P, 8 lb, 350 gp]
   [b]70 bolts[/b]      [7 gp]




Explorer’s outfit (8 lb, 10 gp)

[b]Backpack[/b] (2lbs, 2gp), Bedroll (5lbs, 0.1gp), 10 candles (0.1gp),
   flint and steel (1gp), 2 waterskin (2gp), 2 dagger (4 gp)
   small steel mirror (0.5lbs, 10gp), Healers Kit (50gp)
   Everburning Torch (110gp), 3 Sunrod (6gp)
   Grappling Hook (4 lbs., 1gp), 100 Silk Rope (10 lbs., 20gp)

[b]Belt Pouches (2)[/b] (1lbs, 2gp)
   4 Potions of Cure Light Wounds (200gp)
   MW Thieve's Tools (100gp), MW Lens (100gp)
[u][b]Money and Other Tender[/b][/u]
   Waehammer (15gp)

[b]GP[/b] 274,8



[u][b]Physical Description[/b][/u]

[B]Height:[/B] 4'3"         [B]Weight:[/B] 178 lbs
[B]Age:[/B] 98             [B]Handedness:[/B] Right
[B]Hair:[/B] ?           [B]Eyes:[/B] Grey
[B]Stature:[/B] Sinew  [B]Skin Color:[/B] Light-Tanned


[u][b]History[/b][/u]
???
[/sblock]
 
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I could have sworn I posted about this already *boggle boggle*

Deadeye looks great. Hp is max first level then 3/4 each level there after. Gold is your choice of standard for 3rd level and a share in the loot from the prismatic coolness, or standard for 4th level and no share in the loot from the prismatic coolness.

I loved the two pictures, especially the second one. Something about looking that mean and tough but carrying a teapot into a dungeon just makes him uber cool.

"This place, tough? I've had lunch in tougher places that this. There was one time I was sitting down for some tea and a pipe and I had to fight off a troll with only this here teapot. That was tough, this place is easy."

Something like that anyways.

As for your entry into the adventure/campaign. It happened something like this.

Revek our outgoing scout will die in a freak accident momentarily (part of a cave-in) That night as the intrepid adventurers make camp Karienna will contact her handlers in House Sivis and report as per usual. The excitement of the gnomes about the many discoveries will cause them to, with their allies in House Kundarak, call in a favor from House Orien, (well rather from a scion of Orien whose indiscretions left him in a vulnerable place which the dwarves and gnomes magnamiously overlooked and covered up in exchange for future consideration) and teleport a new scout/freelance funerary archaeologist Dorn "Deadeye" d'Ambupater (Ambulare Paternus obviously subject to change) recently returned from some delicate work in Stormreach and now in need of not being seen in Breland or Karnnath. You will arrive the following morning at their location with a slight popping noise.

However we are going to insert that somewhat retroactively and kill Revek in the initial collapse and move the "pretty light" encounter to the following morning after Dorn's arrival
.
 
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I will go with 2,700 gp and prismatic coolness :cool:

I will post him in the gallery after buying some more items.

Edit: What is 3/4 of a d6 and a d10?
(even rounded up, uneven rounded down?)
 
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Welcome to "THE Game" Mr. Shiny-Projectile-Launcher-Dude!

Thank you! I try to keep my armor in good working condition. =)
 

Walking Dad said:
I will go with 2,700 gp and prismatic coolness :cool:

I will post him in the gallery after buying some more items.

Edit: What is 3/4 of a d6 and a d10?
(even rounded up, uneven rounded down?)


4.5 and 7.5 Your suggestion is fine. I just leave them fractional and add them to the character sheet when they are whole. Which is what your method does without having to remember.


I'm not at 0 I'm at .5 hp
 

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