Here are a few rules I thought would make the combat more interesting. Or at least have people flying left and right.
1) If you are bloodied by an attack, you are pushed one square or knocked prone (attacker's choice).
2) If you are hit by an critical hit, you are pushed squares equal to your highest ability mod or dazed until end of you next turn (attacker's choice).
3) If you use your second wind, you gain a +1 bonus to attack rolls and speed until end of turn.
4) If you unsuccessfully make a death saving throw, you are no longer unconscious and are dazed instead.
5) If you dropped to fewer than 10 HP by an attack, you are knocked prone. You may cancel this effect and choose to be dazed until the trn of you next turn instead.
These rules go for players and monsters.
1) If you are bloodied by an attack, you are pushed one square or knocked prone (attacker's choice).
2) If you are hit by an critical hit, you are pushed squares equal to your highest ability mod or dazed until end of you next turn (attacker's choice).
3) If you use your second wind, you gain a +1 bonus to attack rolls and speed until end of turn.
4) If you unsuccessfully make a death saving throw, you are no longer unconscious and are dazed instead.
5) If you dropped to fewer than 10 HP by an attack, you are knocked prone. You may cancel this effect and choose to be dazed until the trn of you next turn instead.
These rules go for players and monsters.