demiurge1138
Inventor of Super-Toast
Now, the problem with the fiends in 3.0 products is that they, well, aren't good. Compared to other critters of their CR, they're usually pretty weak. The writers of the 3.5 MM realized this, and rewrote all the demons and devils. Pants, another homebrewer on these boards, has a Conversion Project, of which I am a rabid follower.
Below will be a few of my own conversions, a chance to inject some 3.0 fiends with good stats and some Planescape-y flavor. These are all just a warm-up, though. Because soon, I hope to convert all of the Shadowlands Oni from Oriental Adventures, which will be quite an undertaking.
Enjoy!
Advespa (Wasp Devil)
Large Outsider (Baatezu, Evil, Extraplanar, Lawful)
Hit Dice: 5d8+15 (37 hp)
Initiative: +6
Speed: 30ft (6 squares), fly 60ft (good)
Armor Class: 18 (-1 size, +2 Dex, +7 natural), touch 11, flat-footed 16
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 4 claws +9 melee (1d6+5) and sting +4 melee (1d8+2 plus poison)
Space/Reach: 10ft/5ft
Special Attacks: Poison, spell-like abilities, summon baatezu
Special Qualities: Darkvision 60ft, DR 5/good or silver, immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 2, see in darkness, SR 16, telepathy 100ft
Saves: Fort +7, Ref +6, Will +4
Abilities: Str 20, Dex 15, Con 17, Int 8, Wis 11, Cha 15
Skills: Bluff +10, Diplomacy +4, Disguise +2 (+4 acting), Hide +6, Intimidate +12, Listen +8, Move Silently +10, Spot +8, Tumble +10
Feats: Flyby Attack, Improved Initiative
Environment: Nine Hells of Baator
Organization: Solitary, pair, wing (3-4), squad (5-10) or swarm (11-20)
Challenge Rating: 4
Treasure: Standard
Alignment: Always lawful evil
Advancement: 6-10 HD (Large), 11-20 HD (Huge)
Level Adjustment: +5
This creature resembles a black wasp the size of a pony. Its head is that of a female humanoid, its beauty marred only by twin antennae and a pair of mandibles growing in its jaws. Its wings are in constant motion, beating slowly even when it is not in flight. A wicked stinger grows from its abdomen, dripping green venom.
Wicked creatures even by Baatorian standards, advespas, also known as wasp devils, are scouts and spies in the Blood War. Although their natural form is a grotesque wasp-like creature, they are accomplished shape-changers, and often lie and seduce their way to the secrets so craved by the Dark Eight. All advespas are female, and often consummate their carnal acts by devouring their hapless lover, once he is no longer of use to the baatezu.
When not spying for the war effort, advespa are often found patrolling the skies of Baator, especially on Avernus, the first layer, looking for planar travelers, enemy spies, or other trespassers who can be captured or eaten. Wasp devils who perform poorly at their duties are shipped to the front of the Blood War lines, acting as a deadly aerial cavalry. It is rumored by those with little left to live for that Baalzebuul, Lord of the Seventh Hell, prefers advespas as his concubines.
An advespa is about nine feet long and weighs 400 pounds.
Combat
Advespas prefer to attack from ambush, either by hiding or by appearing innocuous until attacking. They grab opponents in their talons, stinging them until they lie helpless to be carried off to the torture pits or merely devoured.
An advespa’s natural weapons, as well as any weapons it may wield are considered lawful-aligned and evil-aligned for the purposes of overcoming damage reduction.
Improved Grab (Ex): In order to use this ability, an advespa must hit a Medium-sized or smaller opponent with a claw attack. It can then make a grapple check as a free action without provoking attacks of opportunity.
Poison (Ex): The sting of the advespa injects a deadly venom, causing weakness, tremors and eventually paralysis. Fortitude DC 15 negates, initial damage 1d6 Str, secondary damage 1d6 Str. The save DC is Constitution based.
Spell-like Abilities: At will - polymorph (self only). Caster level 4th.
Summon Baatezu (Sp): Once per day, an advespa can attempt to summon 2d6 lemures with a 50% chance or 1d2 advespas with a 25% chance. This is the equivalent of a 2nd level spell.
Regeneration (Ex): Advespas take normal damage from good aligned weapons, silver weapons or spells and effects with the good descriptor. An advespa that loses a piece of its body grows it back in 2d6x10 minutes. Holding the severed member against the stump enables it to reattach immediately.
Demiurge out.
Below will be a few of my own conversions, a chance to inject some 3.0 fiends with good stats and some Planescape-y flavor. These are all just a warm-up, though. Because soon, I hope to convert all of the Shadowlands Oni from Oriental Adventures, which will be quite an undertaking.
Enjoy!
Advespa (Wasp Devil)
Large Outsider (Baatezu, Evil, Extraplanar, Lawful)
Hit Dice: 5d8+15 (37 hp)
Initiative: +6
Speed: 30ft (6 squares), fly 60ft (good)
Armor Class: 18 (-1 size, +2 Dex, +7 natural), touch 11, flat-footed 16
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 4 claws +9 melee (1d6+5) and sting +4 melee (1d8+2 plus poison)
Space/Reach: 10ft/5ft
Special Attacks: Poison, spell-like abilities, summon baatezu
Special Qualities: Darkvision 60ft, DR 5/good or silver, immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 2, see in darkness, SR 16, telepathy 100ft
Saves: Fort +7, Ref +6, Will +4
Abilities: Str 20, Dex 15, Con 17, Int 8, Wis 11, Cha 15
Skills: Bluff +10, Diplomacy +4, Disguise +2 (+4 acting), Hide +6, Intimidate +12, Listen +8, Move Silently +10, Spot +8, Tumble +10
Feats: Flyby Attack, Improved Initiative
Environment: Nine Hells of Baator
Organization: Solitary, pair, wing (3-4), squad (5-10) or swarm (11-20)
Challenge Rating: 4
Treasure: Standard
Alignment: Always lawful evil
Advancement: 6-10 HD (Large), 11-20 HD (Huge)
Level Adjustment: +5
This creature resembles a black wasp the size of a pony. Its head is that of a female humanoid, its beauty marred only by twin antennae and a pair of mandibles growing in its jaws. Its wings are in constant motion, beating slowly even when it is not in flight. A wicked stinger grows from its abdomen, dripping green venom.
Wicked creatures even by Baatorian standards, advespas, also known as wasp devils, are scouts and spies in the Blood War. Although their natural form is a grotesque wasp-like creature, they are accomplished shape-changers, and often lie and seduce their way to the secrets so craved by the Dark Eight. All advespas are female, and often consummate their carnal acts by devouring their hapless lover, once he is no longer of use to the baatezu.
When not spying for the war effort, advespa are often found patrolling the skies of Baator, especially on Avernus, the first layer, looking for planar travelers, enemy spies, or other trespassers who can be captured or eaten. Wasp devils who perform poorly at their duties are shipped to the front of the Blood War lines, acting as a deadly aerial cavalry. It is rumored by those with little left to live for that Baalzebuul, Lord of the Seventh Hell, prefers advespas as his concubines.
An advespa is about nine feet long and weighs 400 pounds.
Combat
Advespas prefer to attack from ambush, either by hiding or by appearing innocuous until attacking. They grab opponents in their talons, stinging them until they lie helpless to be carried off to the torture pits or merely devoured.
An advespa’s natural weapons, as well as any weapons it may wield are considered lawful-aligned and evil-aligned for the purposes of overcoming damage reduction.
Improved Grab (Ex): In order to use this ability, an advespa must hit a Medium-sized or smaller opponent with a claw attack. It can then make a grapple check as a free action without provoking attacks of opportunity.
Poison (Ex): The sting of the advespa injects a deadly venom, causing weakness, tremors and eventually paralysis. Fortitude DC 15 negates, initial damage 1d6 Str, secondary damage 1d6 Str. The save DC is Constitution based.
Spell-like Abilities: At will - polymorph (self only). Caster level 4th.
Summon Baatezu (Sp): Once per day, an advespa can attempt to summon 2d6 lemures with a 50% chance or 1d2 advespas with a 25% chance. This is the equivalent of a 2nd level spell.
Regeneration (Ex): Advespas take normal damage from good aligned weapons, silver weapons or spells and effects with the good descriptor. An advespa that loses a piece of its body grows it back in 2d6x10 minutes. Holding the severed member against the stump enables it to reattach immediately.
Demiurge out.
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