Xarlen said:I have a few questions my self.
How do you decide how many arcs you get?
In the case of Magic Missile (Which does 5d4+5 damage at 10th level) would hit with five missiles. If it's chained, then what's the damage? 3d4+3? What's half of 5d4+5?
How are spells that are range-touch? Does the person have to be touching?
Magic missile doesn't deal one whack od dice; it deals several individual missiles. Each missile does 1d4+1; it then becomes an issue of, do you round UP or DOWN ... the feat says DOWN. So for Chain Magic Missile, secondary targets would take a net of 0d4+1 damage.
As for how many arcs you get, the feat says so: as many as you have levels.
So that 5-missile Chain Magic Missile generates five 1d4+1 magic missiles, which after impacting, spread out ...let's see, a 7th level caster ... thirty-five 1-point "miniMissiles".
Depending onhow lenient your GM is, you may or may not have to allocate missiles (th initial bigones, and the resultant miniatures) in five-missile groups, IOW, all the big ones at one target, then, 5 points of damage to each of the 7 resultant targets. That, at least, is how I would rule it -- if you split it up, you'd have to surrender the Chain benefits.
Still, to do a net of 5d4+40 damage (among 8 targets) with a magic missile spell is nothing to sneeze at when you're 7th level. Lol. "Magic MIRV" indeed, heh!
[EDIT]
Almost forgot: the T&B Chain Spell metamagic does not work with Touch-range spells. Period; says so right in the feat itself.
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