A few silly questions about the Favored Soul.

Jdvn1 said:
FS are more powerful Fighter-Clerics. They only need the buff spells and they get weapon proficiencies and stuff. That's the advantage of FS's.
Pure-classed favored souls would also do well to take Armor Proficiency (heavy) as the jump in defensive value from medium armor to heavy armor is quite significant. This is assuming that you play with the interpretation that mithril full plate is considered heavy armor for the purpose of proficiency (as I do).
 

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FireLance said:
This is assuming that you play with the interpretation that mithril full plate is considered heavy armor for the purpose of proficiency (as I do).

Hehe, that would be the correct interpretation. Mithril only reduces the armor's encumbrance from heavy to medium, doesn't change the type of armor it is. If the character doesn't know how to wear havy armor then they have trouble wearing mithril full plate lol. Never understood folk taking the mihril/encumbrance-only thing so far as to think AP (Heavy) wasn't needed...
 

Lord Pendragon said:
[...] I just want to be sure I've got the class clear in my mind, before I consider tinkering with it slightly.

Yes, to all three, and remember that the character needs a high Charisma for casting the spells (and bonus spells) AND a high Wisdom for the appropriate saving throw DCs.

Kind regards
 

Liquidsabre said:
Reduce the FS's base spells/day cast by one, allow them to select a domain and add these spells to their spells known, and turn undead as a paladin...and then the class actually starts looking good! ;)

And there I thought most people would rate the FS on the powerful side already. ;)

Oh yea and take out Knowledge (Arcana) and put in Knowledge (Religion). Always looked like a bad typo or something....

FWIW, I don't think it's a typo... FS are not religious as clerics, they are chosen, they don't have to know anything about religion, really.

And Knowledge (arcana) seems to be a skill every full-scale spellcaster has.

I also think, however, that they should have Knowledge (religion) as a class skill... just in addition to the ones listed.

Bye
Thanee
 


Thanks for the verification, guys. :) I suppose it was my initial take of the class as an alt.cleric, that led me to be so surprised by some of the changes. I was at least looking for the class writeup to address some of the core differences between the Favored Soul vs. Cleric, but when I found nothing I started to wonder if there was a Heavy Crossbow Precedent somewhere. :p

I haven't discussed her reasoning with her in detail, but I do believe a good part of the appeal for the player is the more martial nature of the class (Weapon proficiency, Focus, and eventually Specialization) combined with a kind of spellcasting that requires less research. You know your spells, you know how many charges of each spell level you get, no fuss.

Looking at the Favored Soul in detail, I think it makes a fair melee-cleric. You get some free martial feats, an extra slot or two to use for buffs, etc. etc. My main concern is that this character will still be the group's primary healer, and forcing her to lose one Known Spell per level to gain spontaneous healing seems to severely restrict the class's spell options.

So I'm considering just adding the Cure spells to the Favored Soul's Known Spells list as a bonus. Then the PC can use her Known Spells earned through leveling to focus on buffs and the occasional blast spell or status effect removal spell.

Thoughts?
 

I think the FS works best as a fighter type, using healing spells ans buffs to her advantage. It seems like the purpose of the class to me. Then you don't need the high Wis and high Cha since you won't be focusing on having high DC's just plenty of spells. I think I'm just a bigger fan of the sorceror-like spell casters.

If you're looking for more of a holy warrior type, it works well with Paladin 4/ Favored Soul x. This may seem a bit powergammy, but I like the idea of Paladins casting some spells and favored soul seems a better fit than cleric. You'd get divine grace, turn undead, and access to divine feats. Since your Cha is high already it can't hurt ;) . But that's only if you're willing to play the holy warrior archtype, and be a bit of a powergamer.
 

Lord Pendragon said:
So I'm considering just adding the Cure spells to the Favored Soul's Known Spells list as a bonus. Then the PC can use her Known Spells earned through leveling to focus on buffs and the occasional blast spell or status effect removal spell.

Thoughts?

I think there's a feat somewhere (probably in that book) that allows a character who cannot normally spontaniously convert spells into cure to do so. Which would do one better than giving the FS the healing spells as spells known. But it IS a feat.
 

ARandomGod said:
I think there's a feat somewhere (probably in that book) that allows a character who cannot normally spontaniously convert spells into cure to do so. Which would do one better than giving the FS the healing spells as spells known. But it IS a feat.
Yeah, I think it's called Spontaneous Healer, but it only lets you do it Wis mod times per day.
 

Liquidsabre said:
Reduce the FS's base spells/day cast by one, allow them to select a domain and add these spells to their spells known, and turn undead as a paladin...and then the class actually starts looking good! ;)

I'd say reduce the Favored Soul's spells known by three and give them two domains. I wouldn't give them Turn Undead automatically-- maybe as a replacement domain power for certain Domains.
 

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