Endur
First Post
The feats you mention are marginal, but they still offer advantages.
Blindfighting is essential when fighting in fog, darkness, or against invisible opponents. I don't know about your GM, but my GMs love Obscuring Mist and Invisible monsters. And the typical human doesn't see too well in darkness.
Combat Reflexes is actually very nice in handling counter-charges. Don't forget that a lance wielder has reach. With combat reflexes, you get multiple AOO's in case several monsters charge you.
Cleave and Great Cleave are awesome feats for a Spirited Charge combatant. You get 3x damage on the initial attack, and if that monster goes down, you also get 3x damage on the cleave strike (since cleave/great cleave says you get the same bonuses).
I agree that Animal Affinity and Skill Focus Ride just add to ride skill, but that is useful for more than just the mount ac under the mounted combat feat. If your lance wielder is participating in a Knight's Tournament, the ride skill might help determine who wins the tournament.
Blindfighting is essential when fighting in fog, darkness, or against invisible opponents. I don't know about your GM, but my GMs love Obscuring Mist and Invisible monsters. And the typical human doesn't see too well in darkness.
Combat Reflexes is actually very nice in handling counter-charges. Don't forget that a lance wielder has reach. With combat reflexes, you get multiple AOO's in case several monsters charge you.
Cleave and Great Cleave are awesome feats for a Spirited Charge combatant. You get 3x damage on the initial attack, and if that monster goes down, you also get 3x damage on the cleave strike (since cleave/great cleave says you get the same bonuses).
I agree that Animal Affinity and Skill Focus Ride just add to ride skill, but that is useful for more than just the mount ac under the mounted combat feat. If your lance wielder is participating in a Knight's Tournament, the ride skill might help determine who wins the tournament.
The Souljourner said:Blindfighting, combat reflexes, cleave, and great cleave are all more or less useless for a mounted combatant. You're not the "sit in the middle of the enemies and attack a lot" kinda guy. You're the "charge the BBEG and see how much damage I can do while riding by him" kinda guy.
Trample sucks.
Two skill feats suck... I know, they effectively give your mount +5 ac... but only for one attack a round.
That's 7 feats that pretty much suck.
I believe that means every feat from level 12 onward (besides greater weapon specialization) is crap.... which I believe is exactly what most people say about the fighter - above level 12, they suck.
-The Souljourner