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5E A First Look at Tasha’s Lineage System In AL Player’s Guide - Customizing Your Origin In D&D

The new player’s guide for the D&D Adventurers League has been released. Appendix 1 includes the new info from Tasha’s Cauldron on customizing your origin. It‘s a one-page appendix.

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The D&D Adventurers League now uses this variant system from Tasha’s Cauldron of Everything since it allows for a greater degree of customization. For ease of reference, the relevant information is included as an appendix to this document and doesn’t count against the PH + 1 rule.

You can do any of the following (obviously the full document has more detail):

1. Move your race ability score increases wherever your want to. “...take any ability score increase you gain in your race or subrace and apply it to an ability score of your choice.”​

2. Replace each language from your race with any language from a set list.​

3. Swap each proficiency for another of the same type.​

4. Alter behaviour/personality race-based descriptions.​

Its not clear if that’s the whole Lineage system or just part of it. You can download the player’s guide here.
 
Russ Morrissey

Comments

That is not my problem at all. It is the idea of opening the door for even more min/max ***, I don´t play point buy character creation RPGs and we dismissed skills and powers custom point buy race building for good reasons: you get eve more uniform characters instead of more diverse ones, because you stop having tradeoffs and always pick the best few combinations. The mountain dwarf wizard is just an example: why take something different than a dwarf that has +2 int, +2 con and medium armor proficiency if you want to bring the best wizard possible? If you don´t care about bringing the absolutely best? Then why start tinkering with races at all?
Replacing a minor feature here and there because story reasons? Yes please! Changing parts of the ability scores for story reasons? Yes, not problem! But not: I wan to play a dwarf but I actually don´t care about anything but the 2 +2s and the armor proficiency.
This is a slippery slope argument. Will we see more dwarf wizards with this change? Yes, we will, most likely. But, not every single wizard in the game will be a Mountain Dwarf as of this change. There's no way that's going to happen.

With this change, it's a fair bet that you can expect to see more of every class/race combination in the game. More kobold warlocks, hobgoblin clerics, and triton bladesingers. Is increasing the diversity of the character race/class combinations in the game a bad thing?
 

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Yes? That is what min/maxin does...

OR: No. If a newer player asks me I would probably allow, but not in combination with point buy. But with standard array or rolled stats, why not. Maybe with rolled stats I would allow it for players who rolled badly and nt for the ones rolling good stats.
I like powergaming, but also like roleplaying and choosing races based on a cool/thematic character concept. Being good at your designated role in the party doesn't make you incapable of roleplaying.
 



This is a slippery slope argument. Will we see more dwarf wizards with this change? Yes, we will, most likely. But, not every single wizard in the game will be a Mountain Dwarf as of this change. There's no way that's going to happen.

With this change, it's a fair bet that you can expect to see more of every class/race combination in the game. More kobold warlocks, hobgoblin clerics, and triton bladesingers. Is increasing the diversity of the character race/class combinations in the game a bad thing?
No. But in my honest opinion, that change won't achieve its goal. You are just shifting optimal race for wizard from one race to a different one. So its a wash.
 



Its wild how violently explosive people get over +2 to an ability score. Reading through this thread, some people seem so absolutely terrified of the idea of a player having +1 to their spell save DC or attack rolls that they just cannot stomach the idea. Some you have actually said this is a terrible and horribly balanced rule that ruins the game. Crazy. Juuuuuuuuuuust crazy.
It's a line. Is the line arbitrary and subjective? Absolutely. Any sort of line like that will be. It's based on personal experiences, subjective evaluations, and a rough comparison to easily comparable alternatives. That doesn't make the line less real for the people who see it as existing.
 




TwoSix

Unserious gamer
Supporter
Hmm. This actually seems very similar to what they did with World of Warcraft back in the day... and suddenly Tauren paladins were running around everywhere.
At their peak, Tauren were never more than 20% of the overall amount of Horde paladins. And certainly less than that when you group in Alliance paladins as well.

And I'd argue that more racial diversity was good for the game (the complaints of a few lore nerds aside who don't realize that lifting a restriction doesn't compromise lore.)
 


No. But in my honest opinion, that change won't achieve its goal. You are just shifting optimal race for wizard from one race to a different one. So its a wash.
At least there will be more dwarf wizards and artificers, now. That's not a bad thing. I'm tired of seeing so many gnomes in those roles. This will open it up to all the races now that any race can get a +2 Int.
 



Parmandur

Legend
Maybe it is a simplified and more generous system. But it is sounded as if it was a reprint of the actual rules.
Oh, I think it's taken from the book, but with less content available for organized play. They've advertised aspects of the lineage system in Tasha'sthat didn't appear here, such as rules to create a whole new Race.
 

Being good? Or being the best? I don't think lacking the +2 to the primary stat of choice for the class or concept precludes being good.
In some campaigns it can be a big difference. Not having a +3 in your spellcasting ability can cause enemies to fail when they would've succeeded with your spell save DC being a 12.
 


Oh, I think it's taken from the book, but with less content available for organized play. They've advertised aspects of the lineage system in Tasha'sthat didn't appear here, such as rules to create a whole new Race.
That is true. I also think there will be some text around that and guidelines to use those rules, which make them a lot more tolerable i hope.
 

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