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5E A First Look at Tasha’s Lineage System In AL Player’s Guide - Customizing Your Origin In D&D

The new player’s guide for the D&D Adventurers League has been released. Appendix 1 includes the new info from Tasha’s Cauldron on customizing your origin. It‘s a one-page appendix.

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The D&D Adventurers League now uses this variant system from Tasha’s Cauldron of Everything since it allows for a greater degree of customization. For ease of reference, the relevant information is included as an appendix to this document and doesn’t count against the PH + 1 rule.

You can do any of the following (obviously the full document has more detail):

1. Move your race ability score increases wherever your want to. “...take any ability score increase you gain in your race or subrace and apply it to an ability score of your choice.”​

2. Replace each language from your race with any language from a set list.​

3. Swap each proficiency for another of the same type.​

4. Alter behaviour/personality race-based descriptions.​

Its not clear if that’s the whole Lineage system or just part of it. You can download the player’s guide here.
 
Russ Morrissey

Comments


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Twiggly the Gnome

Adventurer
Probably best would be redoing races altogether as I already said. Look at 4e. If you take their racial bonuses away and you still have a functional race.
4e was sort of ingenious in how it hid ability penalties behind a bonus in the other score associated with a defense. The half-orc had a bonus to dexterity in order encourage dumping intelligence.
 

Remathilis

Legend
Reads the AL notes on lineage in Tasha's...

You win. It could be worse. The only races that seem wonky with this are the aforementioned half-elf, mountain dwarf, and triton. Some of the races with floating bonuses (warforged, changeling, and simic hybrid) lose some luster, and most of the tiefling subraces are mostly redundant, but it is what it is.
 

4e was sort of ingenious in how it hid ability penalties behind a bonus in the other score associated with a defense. The half-orc had a bonus to dexterity in order encourage dumping intelligence.
Hmmh I actually forgot about that. But yes, that also helped quite a bit. I think the short rest abilities made those races really feal different and conveyed a lot better how sturdy or nimble those races were than their stat bonuses.
 


It's not the only way of being good at your role, you can do that with even a +1 in your main feature, but it is necessary to be better at your role. If another player is better at their role than you are at yours, that's a problem.
I am confused by this statement. I see no problem that a different player is better at their role than you are at yours, if the discrepancy is not too great.
I only have a problem if I try to be best at my role and soneone is better at my role even though he did not even try. And I can't see how a difference of 1 point in main stat can actually achieve that in 5e.
 


I am confused by this statement. I see no problem that a different player is better at their role than you are at yours, if the discrepancy is not too great.
I only have a problem if I try to be best at my role and soneone is better at my role even though he did not even try. And I can't see how a difference of 1 point in main stat can actually achieve that in 5e.
The difference is still a difference. Their attacks/spells are 5% more effective than yours, and to some that doesn't matter, but it does to others.
 

Zardnaar

Legend
I think there is a reason Yuan ti are banned this season. Maybe it's just because it's cold outside, and maybe it's because now you have a race that has one of the best racial features (You have advantage on saving throws against spells and other magical effects) combined with any stat combination you want.
Yeah the only minor negative they had was the ability scores.
 

Maxperson

Morkus from Orkus
Wait a minute, Rincewind isn’t dumb. He’s a smart guy who had all the lesser spells scared out of his head by one of the great spells. Yes he’s a coward, and extremely unlucky/lucky but he’s also amazing at languages and even spends a little time as a nuclear physicist.

Arguably a few of the faculty of UA come across as less switched on however it’s also strongly implied that they are cunning b@st@rds. I’ve always seen them as low Wisdom high Intelligence like a lot of people in academia (I live in Oxford Uk and see that all the time)
Yeah. He's actually pretty darned smart.
 

Johnny3D3D

Adventurer
I'm not sure I'm on board with this way of approaching things.

It's cool to offer more character flexibility, but I'm not sold that this is the best way to offer that in the context of how D&D works.
 

Maxperson

Morkus from Orkus
I think perhaps I didn't fully understand what you meant. I consider those racial abilities right up there with the "Races were literally just a couple of numbers to you?" comment. Yeah, in my experience elves with resistance to charm or dark vision are not really played in a fundamentally different manner from human characters. So for the most part I think it's really just about a couple of numbers for most players. Perhaps in their mind it makes a difference but it doesn't come across in game play.
Most racial abilities don't really stand out. Darkvision is everywhere, proficiency with skills or weapons is commonplace with every PC. Advantage is simple to get from so many sources that it isn't even funny. Elves are basically just Trance. Wood Elves add their hide ability. Little else really distinguishes them.

That's why I like what @Morrus is doing with his new project. Those abilities actually are setting the races apart. As the official game stands, though, the racial stat bonuses are as big or bigger than most racial abilities as far as meaning goes.
 



MGibster

Legend
I've played a basic human PC. It was also a ranger.

Your head can now proceed to explode.
I can't remember the last time I played a non-human in D&D myself. In fact, in all my years of playing I don't think I've ever had a dwarf or half-orc character even.
 



SkidAce

Hero
Supporter
So in other words, it seems to be litle more than character customization options that any decent, flexilke Dungeon Master would already allow? I mean, our gaming group has allowed minor racial alteration options like this if a player asked the DM for as long as I can remember.
Quoted for Truth.
 


Al'Kelhar

Adventurer
What I enjoy most is the ability to create a character who speaks only Infernal and Celestial and cannot communicate with the rest the of party. That's pretty cool.
Ah yes, played by the amateur thespian in the gaming group who thinks being unable to communicate properly with the rest of the cohort of fellow adventurers they are relying on in actual life-or-death situations will lead to all sorts of humorous misunderstandings and hijinks. About as cool as the CN kleptomaniac rogue with a penchant for stealing other characters' stuff, or any character with a backstory involving "trust issues". Lord save us from such character concepts.

Cheers, Al'Kelhar
 

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