Angel Tarragon
Dawn Dragon
I think I just had a gamergasm.
Got any links to plans? That's what I was searching for when I happened upon The Sultan.
Well, there are plans for The Avenger table are sold rather cheap at the site in my sig, it is no where near the beautiy of The Sultan, but it's much more affordable even if you spend money for higher quality wood and finish. No, the site and table aren't mine, I just plug it for a friend.
As for the Sultan it's self, wow! It is a thing of beauty, indeed. But that price tag... It certainly gives me some ideas for when/if I build my own fully functional Ultimate gaming Table, but I'm not paying that much for it. Also it is so fancy, that it's not likely to fit with the decor of most peoples gaming room, which of course means more money to make the thing 'fit in'.
I've never 'wargamed', is the sunken aspect really so important? I mean, I realize people use sunken tables, but even most of the wargameing stores around here have flat tables. AFAIK.
A sandless sand table? That makes sense.I use pink or blue foam insulation board for my tabletop miniature wargames. I cut the sheets into smaller, 2'X2' boards to make modular sets that can be set up in many different configurations.
The sunken aspect allows me to drop these modular boards in and keeps them from moving around during play Pink and blue foam insulation board is very light, thus moves very easily on a table.
A sandless sand table? That makes sense.
I've never 'wargamed', is the sunken aspect really so important? I mean, I realize people use sunken tables, but even most of the wargameing stores around here have flat tables. AFAIK.
We use terrain occasionally, but it tends to lead to guesstimating and fudging distances when you loose sight of the grid. Of course for a game where exact distances aren't important, it would be cool. (Mmmmm CoC with 3D terrain... yummy.)It's great for D&D, too. It adds a dimension to the game you just don't get with a grid and dry erase markers.
Plus, I like Hirst Arts molds, so modular buildings and dungeons are a nice addition, too.
We use terrain occasionally, but it tends to lead to guesstimating and fudging distances when you loose sight of the grid. Of course for a game where exact distances aren't important, it would be cool. (Mmmmm CoC with 3D terrain... yummy.)