Sure, why not?
EDIT: You know what? Here's what I really think. Why shouldn't ALL this sort of stuff really be skill powers?
What if we embrace the concept of a "trick" or "surprise action" bonus with our "augment" or "gambit" system. In effect this action gets a surprise bonus because its not expected but easily disrupted if they have seen it (particularly this encounter but maybe a benefit for recurring villains is having the player come up with different "methods")
[MENTION=82106]AbdulAlhazred[/MENTION] I think of this as implicit in many of the encounter and daily powers but we are adjusting the concept enough that having that element may need to be considered in a more explicit way.
Works for me!Basically you can't SPAM, but you can repeat an especially effective tactic if its really critical to do so. This could represent slightly different variations of a "you can only pull this off once" trick, or just burning yourself out on one that is exhausting.
This sort of a design seems like it would work well with a bunch of your martial controller concepts, like the bomb thrower/trap master pretty well.
Yeah, I remember that one, musically, nyaaa! you'll never have a martial controller, wizards rule, fighters drool!
This does open up obvious questions. where do you get these minions, etc. The answers would appear to be either highly magical or highly gamist...
Works for me!
Nods one general idea is the character/player can be seen as coming up with an alternate version of the trick which does the job but it takes more "something" to do it as its not their tried and true method/technique
I like the idea of using the exertions as tied to that HS / Vitality
or an Action Point / Fate Point metric

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.