My apologies....if I'd realized that this was your point, I would not have replied at all.I didn't make a general claim that making decisions is more realistic than other methods. I said the DM making a reasonable decision about something weapon breakage, is more realistic than pink bunny dreams resulting in a weapon breaking.
I'm struggling to understand this analogy.Two methods that were both about orange juice(equal realism). I was talking about making Tang(less realistic) more like orange juice(more realistic). Your comparison shifted the conversation away from what it was about.
Aren't we discussing comparative methods? Method A compared to Method B?
If you're point is that Method A is better than no method at all, I suppose you may be on to something. I just don't know if it's all that meaningful. I also think it does nothing to comment on Method B or Method C, which seems to be what you're trying to do.
Well, only the fighter in my campaign has a diet where I worry about incontinence! The wizard lets at least the occasional vegetable pass his lips, and the Cleric worships a nature deity, so he's practically a vegetarian. The diseases listed in the DMG seem much more impactful than the minor thing I'm talking about.....they're self-described plot devices more than anything else. I prefer to keep my game realistic...and certainly most people will face minor illnesses more often than major diseases....so I'll add a mechanic to handle this!Baseline D&D already has mechanics for this. Page 256 of the 5e DMG might help you. Or you could use the 1e rules for disease. They're much better and more realistic than the 5e version. Also, you should probably have these illnesses affect all of the classes. If you limit them to only fighters for some reason, you are losing realism in other areas.
That's more realistic, right?