JacktheRabbit
Explorer
Everyone talks about clerics being overpowered and rogues (and especially their subclass Bards) beings underpowered.
So how about this for a simple solution. Switch the hit dice. Clerics and druids get a D6, while rogues and Bards get a D8.
This should balance them out in strength and sound a little more logical as well.
I always thought that clerics as divine spell chuckers should be more bookish and not so tough, while rogues who are often little more than thugs should be tougher.
Good idea?
Or horrible blaspemy for changing a core idea that has been around since Gary wrote it down.
So how about this for a simple solution. Switch the hit dice. Clerics and druids get a D6, while rogues and Bards get a D8.
This should balance them out in strength and sound a little more logical as well.
I always thought that clerics as divine spell chuckers should be more bookish and not so tough, while rogues who are often little more than thugs should be tougher.
Good idea?
Or horrible blaspemy for changing a core idea that has been around since Gary wrote it down.