Col_Pladoh
Gary Gygax
Happy Christmas!
I just have to plug the Adventurer card game, "Castle Deck" by K.R. Boirgoine as it is a most enjoyable and brand new offering of dungeon-like adventure for 2 to 6 (the basic set has only 4 player "Hero" cards, but you can make your own so as to expand the number).
Each Hero has four "lives" and a special ability, so playing each is somewhat different. Fellow game designer Tom Wham liked the Adventurer game so much he immediately drew up two more Hero cards, a Cleric that gained +1 against undead and could heal one lost life once in the game, and a Thief that gains +2 on dice rolls against traps.
Each card has interesting art, an encounter, and a reward in the lower portion of it. Players flip over the top card of the stock, fight the monster by rolling 2d6 or attempt to flee. A defeated monster then becomes the player's prize, as at its bottom portion the card will list some magical goodie such as a +2 short sword, a healing potion, etc.
The objective in this particular deck is to locate and defeat the vampire in whose castle the players are at large, A number of special items are necessary to have a chance of success. If the vampire count wins, the player's Hero loses a life and the vampire card is shuffled back into the remaining stock of undrawn cards.
A game lasts about half of an hour. I have played it several times now and enjoyed the game a lot. I am looking forward to both sets of expansion cards and new decks--dungeons, caves, whatever!
To learn more go to: www.ADVENTURERGAME.com
Yuletide best wishes,
Gary
I just have to plug the Adventurer card game, "Castle Deck" by K.R. Boirgoine as it is a most enjoyable and brand new offering of dungeon-like adventure for 2 to 6 (the basic set has only 4 player "Hero" cards, but you can make your own so as to expand the number).
Each Hero has four "lives" and a special ability, so playing each is somewhat different. Fellow game designer Tom Wham liked the Adventurer game so much he immediately drew up two more Hero cards, a Cleric that gained +1 against undead and could heal one lost life once in the game, and a Thief that gains +2 on dice rolls against traps.
Each card has interesting art, an encounter, and a reward in the lower portion of it. Players flip over the top card of the stock, fight the monster by rolling 2d6 or attempt to flee. A defeated monster then becomes the player's prize, as at its bottom portion the card will list some magical goodie such as a +2 short sword, a healing potion, etc.
The objective in this particular deck is to locate and defeat the vampire in whose castle the players are at large, A number of special items are necessary to have a chance of success. If the vampire count wins, the player's Hero loses a life and the vampire card is shuffled back into the remaining stock of undrawn cards.
A game lasts about half of an hour. I have played it several times now and enjoyed the game a lot. I am looking forward to both sets of expansion cards and new decks--dungeons, caves, whatever!
To learn more go to: www.ADVENTURERGAME.com
Yuletide best wishes,
Gary
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