Thomas Shey
Legend
Yeah. I kinda hate it.
That's your choice but it isn't "narrative". You might be able to argue its "gamist", but so is experience points and levels in the first place.
Yeah. I kinda hate it.
I mean, I know this is a joke, but I'm such an awful pedant I can't fail to point out that it isn't the same thing. Milestones aren't just "less granular". They're milestones - they occur at specific times for specific reasons, usually plot/story/situation-related (or sometimes session-related or the like). That's fundamentally a different concept from something the players could "game", like killing monsters (including "excess" monsters for extra XP).XP levelling is just milestone with a very large number of very tiny milestones, i get 50 milestones from killing that goblin, and 300 milestones for that owlbear, once i reach 2500 milestones i level up![]()
Yeah this is precisely it. Unless XP is encouraging something specific and not common, behaviour-wise, it's just adding numbers for the sake of adding numbers.As I said, experience can serve a purpose if you're trying to incentivize certain types of behavior and players may not otherwise lean into that behavior. Otherwise, its just pointless bookkeeping.
Advancing your PC for any reason other than actions that PC has accomplished, even as an abstraction, is either too narrative (based on the "story" you're telling) or too gamist (based on having spent an arbitrary amount of time in play). I want something in the setting, done by the PCs, to hang my hat on.
I am pretty sure @Micah Sweet isn't saying XP can only come from killing orcs. Rather, XP should come from things that the PCs do in the world that come with known (or at least pridactable) XP rewards that make sense within the context of the fictional game world/state. Micah is big on verisimilitude, and that extends to XP, if I understand correctly.I mean, the best uses of milestone leveling (ie, not just "we finished this chapter of AP, guess it's time to level). Curse of Strahd gives (admittedly limited) advice to this effect. Leveling is tied to major accomplishments, which certainly feels (imo) more tangible and less arbitrary than killing enough orcs to roll the counter up.
I largely agree, but one possible exception might be systems that use XP as an expendable resource, like 3e era magic item creation, though those obviously bring plenty of their own problems.Yeah this is precisely it. Unless XP is encouraging something specific and not common, behaviour-wise, it's just adding numbers for the sake of adding numbers.
In our campaigns, every barkeep was a retire adventurer who kept a sawed off bastard sword under the bar.However, the idea of that type of play has long roots. In the 1970s, it was common to have shopkeepers "statted up" or to have them be, inter alia, polymorphed gold dragons in order to deter players from randomly killing shopkeepers and taking their stuff.
I agree with you there. Nor would a social system need to be used as soon as someone opens their mouth!
Though to be frank, I’ve seen many compelling combat system but very few social system that I liked. It’s hard to strike a balance between « diplomancy » and « just award bonus for good role play »
There's no inherent verisimilitude to that. This is an opinion that really requires justification in the sense of explaining what could possibly be considered "verisimilitude"?Rather, XP should come from things that the PCs do in the world that come with known (or at least pridactable) XP rewards that make sense within the context of the fictional game world/state. Micah is big on verisimilitude, and that extends to XP, if I understand correctly.
Ironically that has more verisimilitude to most fantasy fiction than what you're proposing.I am largely in agreement. I don't like milestone leveling that is based on progression of a story, because I don't like adventures that are plotted stories.
Disagree. Why you level up matters. Also, getting xp for individual actions encourages...individual action, although I know that's less relevant in WotC-based versions of the game.XP levelling is just milestone with a very large number of very tiny milestones, i get 50 milestones from killing that goblin, and 300 milestones for that owlbear, once i reach 2500 milestones i level up![]()