Frozen_Heart
Hero
The reason it's not happened is because DnD is still 'officially' a wargame at heart, with 90% of the rules devoted to combat. So removing the 'murder' part of evil is a lot harder than removing all the other evils.I'm kind of surprised it hasn't happen yet. There are many things a lot of people don't want in D&D because it can't be treated with the gravity it deserves or it might inflict trauma on players, but somehow violence isn't one of those things. And that really seems wild to me. The argument I've heard is that it's unlikely a player ever had to deal with orcs attacking their village, which is fair, but here in the United States how many people have been affected by violence one way or another? Something like 95% of all schools here in the US have active shooter drills. If you've graduated from high school in the last decade there's a good chance you remember active shooter drills like I remember tornado or fire drills.
But then once you've removed all possible evils from the game, and the world is perfect, why do you need the heroes at all?
Once the world is perfect in every way, and there is no need for heroes anymore, people will start arguing at the next goalpost, which is "why does dnd need to exist at all?"
We seem to be circling right back round to the 'DnD makes kids evil and violent' moral panic.