D&D General A History of Violence: Killing in D&D


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Replace "bandits, goblins, and orcs" with "street gangs, drug cartels, and petty criminals" and "PCs" with "law enforcement agency" and try to use that same justification. Bonus if you can justify civil forfeiture alongside it.
Good thing we're talking about an imaginary world then, where we're all acting like fictional characters and no one is actually getting hurt.
 





Then what's with the huge focus on combat? One of the core books is called the Monster Manual, and there's very little in it that talks about making friends.

Great point. You have the PHB with all its rules around combat, you have an entire book devoted to the rules, and mostly in combat application of the abilities of the monsters we are sent to fight, and the DMG which is, well I never read it, I assume about getting players from point a, to point b, to fight the monsters.

Its a game about killing stuff, always has been.
 


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