I don't think it is, or even was for very long. At its core, D&D is an adventure game.D&D is a war game at it's core.
I suspect it wouldn't be as popular if it wasn't.
Good thing we're talking about an imaginary world then, where we're all acting like fictional characters and no one is actually getting hurt.Replace "bandits, goblins, and orcs" with "street gangs, drug cartels, and petty criminals" and "PCs" with "law enforcement agency" and try to use that same justification. Bonus if you can justify civil forfeiture alongside it.
Then what's with the huge focus on combat? One of the core books is called the Monster Manual, and there's very little in it that talks about making friends.I don't think it is, or even was for very long. At its core, D&D is an adventure game.
In the table top war gaming community we'd call it a skirmish level war game. It's an adventure game, sure. An adventure game with a strong focus on kicking down doors, killing absolutely everything in the room, and looting their bodies.I don't think it is, or even was for very long. At its core, D&D is an adventure game.
I would argue that the combat in D&D isn't violence. Rather it is gameplay. It is violence the same way that (American) football is violence: technically true, but not the point.
Then what's with the huge focus on combat? One of the core books is called the Monster Manual, and there's very little in it that talks about making friends.
We have different perceptions of the point of American football.![]()