I had this idea back when we were working out the new YB rules in the committee, at that time no one seemed all that happy with the idea, so I dropped it. With how things have gone so far in YB 2.0, I thought about bringing it up again. Last night in the chat room I brought it up, and was somewhat surprised at the response I got. I wanted to see if it was just I who felt this was a good idea or not. Everyone I mentioned it to last night liked the idea, so I’m posting it up here.
YB is a game of luck, and little else. There is very little skill involved in the game, which is fine, it’s fun that way. There is some skill involved, like knowing when to use a Fist of Fury, or when to use a Dirty trick. But if you get a bad move, you will lose the round most likely, if you get a bad hand, you will lose the game most likely. But I like the fact that It’s mostly luck, there’s something fun about having no idea what kind of move/hand you’ll get, and then trying to make it work anyway when you get the stinker.
To penalize people in this game, which is at least partly about role-playing, for bad luck seems like a bad idea to me. Advancement can become very frustrating, and has actually caused a few people to drop out of the game, or at least start new characters.
My idea is to change the rules so that losses no longer make someone lose rank, effectively everyone would be treated like a white belt. I also think we should adjust the ranks of everyone currently playing to match what rank/tier they would be based purely on the number of wins they have. I would also say that no one could go up by more then 1 tier if we do this (Darkwolf as of last night would, be a black belt 8) People who have changed tiers, due to getting knocked back down to white belt, like Sabaron would have the option of returning to their orginal path, with a rank based on their wins.
I’ve heard a few con’s to this idea.
People would race up in rank, and then the game would become “top heavy” with most people in the upper tiers.
To this I say “so?” Is there anything really wrong with having more people in the upper tiers? Also, last night I went though the hall of records, a total of 5 people would advance by 1 tier if we simply counted wins. And again, is there anything wrong with this? People like Gray, Meowth, Darkwolf, and Kazzt, have serious problems finding a match as is. If more people where in the upper tiers, then they’d have a easier time finding a game. And isn’t that the reason we’re playing this. To play and have fun. If losses don’t really mean much, then the people at the top would have a easier time finding people to play with. This would however require a few changes to the rules. For one thing I think we’d have to remove the rule about beating a higher tier fighter giving you extra ranks. I like the rule from a IC point, but if losses didn’t count, then this rule would become abused.
Also for the 7th tier, I had an idea… As it currently stands, only one person can hold that tier. They lose it if they are beaten by someone of the 6th tier 10th rank, We could have the person who lost his/her spot as the 7th tier, fall back to tier 6, rank 0 and have to work their way up again. I know this seems to go against the whole point of my idea, but it really doesn’t IMO. The person would drop down a good bit, but wouldn’t really lose all that much. They’d still be in the 6 th tier of their path, and it would stop the yo-yo between 2 or 3 people fighting for the 7th tier.
Then winning doesn’t mean anything
I really don’t see how this is true, you can’t advance if you don’t win. I personally find that either winning or loosing, is not much fun anymore. If I win then I’ve pushed someone else down a rank, if I lose then I get pushed down a rank. Darkwolf fought Ariel last night, and even though he won, the victory was rather bitter for him, because he pushed her farther down in disgrace.
I personally think that in a game like YB, which is 90% luck, winning doesn’t mean much anyway… No one can say they won because they were the better fighter/player. And it’s not like people would all of sudden start racing up the ladder. Someone with a loosing record, will still not advance very quickly.
What about people just starting out, they wouldn’t have anyone to fight.
Several people here are already playing more then one character. I could see that when people get high enough they might want to start a new fighter to try out a different path, this is a good thing IMO, the more characters, the more chances to fight.
The bottom line is that IMO and the opinion’s of others, YB could be more fun if it wasn’t quite so cut throat. We took out some of the zero sum game, in YB but it’s still very much a factor, and I think that is limiting the enjoyment of it for many people.
Look at Sidhe Li, Kith and myself. I fought and beat Kith, then Sidhe Li, pushing them both back to green 0. Then I got beat by Ariel and Darkwolf, pushing me back to green 0. Effectively I beat those two green belts, pushing them down in rank, for nothing. I found both of those victories hollow, because I ‘harmed’ two fighters that I would count as IC Friends.
I’m sure some people will be against this idea, but I think quite a few would like it. Either way I’d like to hear people’s opinion on this. If you don’t like the idea, that’s cool, but at least give a reason why you don’t like it, or show a problem you see with it. Perhaps there’s something I didn’t see. I figure we can discuss this for a bit and see what people think, and then I’ll post a poll sometime next week and we can vote on it. Due to the fact that this is a fairly major change in the game, I’d like to see the vote only pass with a good majority vote for the idea.
YB is a game of luck, and little else. There is very little skill involved in the game, which is fine, it’s fun that way. There is some skill involved, like knowing when to use a Fist of Fury, or when to use a Dirty trick. But if you get a bad move, you will lose the round most likely, if you get a bad hand, you will lose the game most likely. But I like the fact that It’s mostly luck, there’s something fun about having no idea what kind of move/hand you’ll get, and then trying to make it work anyway when you get the stinker.
To penalize people in this game, which is at least partly about role-playing, for bad luck seems like a bad idea to me. Advancement can become very frustrating, and has actually caused a few people to drop out of the game, or at least start new characters.
My idea is to change the rules so that losses no longer make someone lose rank, effectively everyone would be treated like a white belt. I also think we should adjust the ranks of everyone currently playing to match what rank/tier they would be based purely on the number of wins they have. I would also say that no one could go up by more then 1 tier if we do this (Darkwolf as of last night would, be a black belt 8) People who have changed tiers, due to getting knocked back down to white belt, like Sabaron would have the option of returning to their orginal path, with a rank based on their wins.
I’ve heard a few con’s to this idea.
People would race up in rank, and then the game would become “top heavy” with most people in the upper tiers.
To this I say “so?” Is there anything really wrong with having more people in the upper tiers? Also, last night I went though the hall of records, a total of 5 people would advance by 1 tier if we simply counted wins. And again, is there anything wrong with this? People like Gray, Meowth, Darkwolf, and Kazzt, have serious problems finding a match as is. If more people where in the upper tiers, then they’d have a easier time finding a game. And isn’t that the reason we’re playing this. To play and have fun. If losses don’t really mean much, then the people at the top would have a easier time finding people to play with. This would however require a few changes to the rules. For one thing I think we’d have to remove the rule about beating a higher tier fighter giving you extra ranks. I like the rule from a IC point, but if losses didn’t count, then this rule would become abused.
Also for the 7th tier, I had an idea… As it currently stands, only one person can hold that tier. They lose it if they are beaten by someone of the 6th tier 10th rank, We could have the person who lost his/her spot as the 7th tier, fall back to tier 6, rank 0 and have to work their way up again. I know this seems to go against the whole point of my idea, but it really doesn’t IMO. The person would drop down a good bit, but wouldn’t really lose all that much. They’d still be in the 6 th tier of their path, and it would stop the yo-yo between 2 or 3 people fighting for the 7th tier.
Then winning doesn’t mean anything
I really don’t see how this is true, you can’t advance if you don’t win. I personally find that either winning or loosing, is not much fun anymore. If I win then I’ve pushed someone else down a rank, if I lose then I get pushed down a rank. Darkwolf fought Ariel last night, and even though he won, the victory was rather bitter for him, because he pushed her farther down in disgrace.
I personally think that in a game like YB, which is 90% luck, winning doesn’t mean much anyway… No one can say they won because they were the better fighter/player. And it’s not like people would all of sudden start racing up the ladder. Someone with a loosing record, will still not advance very quickly.
What about people just starting out, they wouldn’t have anyone to fight.
Several people here are already playing more then one character. I could see that when people get high enough they might want to start a new fighter to try out a different path, this is a good thing IMO, the more characters, the more chances to fight.
The bottom line is that IMO and the opinion’s of others, YB could be more fun if it wasn’t quite so cut throat. We took out some of the zero sum game, in YB but it’s still very much a factor, and I think that is limiting the enjoyment of it for many people.
Look at Sidhe Li, Kith and myself. I fought and beat Kith, then Sidhe Li, pushing them both back to green 0. Then I got beat by Ariel and Darkwolf, pushing me back to green 0. Effectively I beat those two green belts, pushing them down in rank, for nothing. I found both of those victories hollow, because I ‘harmed’ two fighters that I would count as IC Friends.
I’m sure some people will be against this idea, but I think quite a few would like it. Either way I’d like to hear people’s opinion on this. If you don’t like the idea, that’s cool, but at least give a reason why you don’t like it, or show a problem you see with it. Perhaps there’s something I didn’t see. I figure we can discuss this for a bit and see what people think, and then I’ll post a poll sometime next week and we can vote on it. Due to the fact that this is a fairly major change in the game, I’d like to see the vote only pass with a good majority vote for the idea.
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