pennywiz said:
As some people have pointed out, stealing need not be considered a wholy evil act either. It depends more on the circumstances. Very few things are black and white. RPGing is not a box of switches that are only either on or off. There are degress to everything.
ConcreteBuddha said:
Last time I checked, the Lawful alignment was based around the idea that everything is black and white and that there aren't degrees to everything. It's called absolutism .
pennywiz said:
Throw me a bone here. I've only got a post count of twenty.![]()
ConcreteBuddha said:Last time I checked, the Lawful alignment was based around the idea that everything is black and white and that there aren't degrees to everything. It's called absolutism . It seems to me that a LG character is all about limiting options and the "you're either with me or against me" attitude. Hence why Stealing is either always good or always bad.
ConcreteBuddha said:You are advocating that a LG character has the ability to use relativism as a moral tool. I disagree entirely. I just think you have a Chaotic alignment...![]()
ConcreteBuddha said:Also, a LG character does see certain skills as being evil and/or chaotic. See OA for a desciption of "low" and "high" skills. A LG character looks at a skill like "Pick Pockets" as being evil and chaotic in most circumstances, therefore it is evil in all circumstances.
ConcreteBuddha said:I'm not going to say whether this mentality is right (That is irrelevant.) But a "pure" LG character is stubborn, singleminded and unshakable about what is evil and what is good. Sometimes to a fault...
ConcreteBuddha said:P.S. I agree that Rogues can be LG and NG, but taking and applying skills would have to be more justified than, say, a CE Rogue.
ConcreteBuddha said:
Last time I checked, the Lawful alignment was based around the idea that everything is black and white and that there aren't degrees to everything. It's called absolutism .
Victim said:Pick pocket has other uses besides petty theft. It can be used for sleight of hand tricks, and planting objects on people. What good spy would be without the skills for a brush pass?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.