D&D 3E/3.5 A list of 3e problems and how they were tackled in PF

I remember hearing they added a spell ("briar cage"? sorry, don't remember the name) that creates wall-like briars, and the spell description gives the time to hack through it in minutes, so getting out of it during combat is going to be pretty tough without the ability to fly. So you'd have to check all the new spells as well.

I recognize 3.x spells are all about "Figure out a neat way to use this to win a fight", but it means if the king save-or-suck spell gets nerfed people are just going to find the next best ones.

edit: nope, wasn't wall of thorns, as far as I can remember. Sorry to be so nonspecific.
 
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I remember hearing they added a spell ("briar cage"? sorry, don't remember the name) that creates wall-like briars, and the spell description gives the time to hack through it in minutes, so getting out of it during combat is going to be pretty tough without the ability to fly.

Do you mean the spell wall of thorns, which has been around since at least 3.0?
 

PRD Spells

Color Spray is save or suck for multiple rounds depending on level.
Ray of enfeeblement is save for half str penalty for 1 rnd/lvl.
Dominate person is save or suck for days.
solid fog is terrain control blocking missile fire and slowing movement. I don't consider it a save or suck spell.
Stinking cloud is save or suck for 1 rnd/level + a bunch, plus save again each round until fail if don't exit. Save or suck ++.
Slow is save or suck for 1 rnd/level.
Sleet storm blocks sight and makes movement difficult. I don't really consider it save or suck.
Enervation is save or suck.
Wave of fatigue is spell resistance or suck.
Waves of Exhaustion is spell resistance or suck.
Confusion is save or suck for 1 rnd/level.
Force cage is save or suck for 1 rnd/level.
Insanity is save or suck permanent.


I guess you made my point.

Interesting fact, googling "pathfinder SRD" gave me this: Pathfinder SRD (Pathfinder_OGC)
which is a different site from your PRD. There's also certain differences in the content (eg. Ray of Enfeeblement doesn't have a save in the site I googled up while it has a save in the PRD).

I guess yours is the official one since it's on the Paizo website, but if there are multiple SRD's out with conflicting information, it's possible that people are getting some stuff wrong.
 

I guess you made my point.

Interesting fact, googling "pathfinder SRD" gave me this: Pathfinder SRD (Pathfinder_OGC)
which is a different site from your PRD. There's also certain differences in the content (eg. Ray of Enfeeblement doesn't have a save in the site I googled up while it has a save in the PRD).

I guess yours is the official one since it's on the Paizo website, but if there are multiple SRD's out with conflicting information, it's possible that people are getting some stuff wrong.
Both sites list the spell with a saving throw (and it has one in the rules as well).
 

Both sites list the spell with a saving throw (and it has one in the rules as well).

The one he's linking to seems to not: Pathfinder SRD Ray of enfeeblement

Ray of Enfeeblement
School: necromancy
Level: sorcerer/wizard 1

Casting Time: 1 standard action
Components: V, S

Range: close (25 ft. + 5 ft./2 levels)
Effect: ray
Duration: 1 round/level
Saving Throw: none
Spell Resistance: yes

A coruscating ray springs from your hand. You must succeed on a ranged touch attack to strike a target. The subject takes a penalty to
Strength equal to 1d6+1 per two caster levels (maximum 1d6+5). The subject’s Strength score cannot drop below 1.
 

I guess you made my point.

Interesting fact, googling "pathfinder SRD" gave me this: Pathfinder SRD (Pathfinder_OGC)
which is a different site from your PRD. There's also certain differences in the content (eg. Ray of Enfeeblement doesn't have a save in the site I googled up while it has a save in the PRD).

I guess yours is the official one since it's on the Paizo website, but if there are multiple SRD's out with conflicting information, it's possible that people are getting some stuff wrong.

It looks like that one is a nonpaizo one using beta rules.

In Beta RoE had no save

Ray of Enfeeblement
School necromancy; Level sorcerer/wizard 1
casting
Casting Time 1 standard action
Components V, S
effect
Range close (25 ft. + 5 ft./2 levels)
Effect ray
Duration 1 round/level
Saving Throw none; Spell Resistance yes
description
A coruscating ray springs from your hand. You must succeed on a
ranged touch attack to strike a target. The subject takes a penalty to
Strength equal to 1d6+1 per two caster levels (maximum 1d6+5). The
subject’s Strength score cannot drop below 1.
 


The FLY skill is *weird*.

At levels 1-5, nobody is going to be flying that often and as such, there's no need to put points into it.

At levels 13+, everybody needs to fly so everyone is going to want to maximize it.
 


You are more likely to fight flying enemies, more better defended if you can fly, and you can get over difficult to manever terrain if you an fly.

Since all of these are desirable reasons for any adventure. Even if it isn't a need: it is likely you will want to fly if you can.

Difficult terrain stops retreats and prevents advances in combat. If you could fly over them: life will easier.

If you fly, but enemy doesn't: you will survive battles easier (Flyby attack + Vital Strike= great combo). Means less chance of counter attacks.

If enemies fly: you need a bow/ranged weapon if you are a melee specialized characer or magic. If you can fly, you can just fly up and hit them.

Now smart enemies realize this and will likely use flying if possible.

Exceptions for cramped corridors obviously..
 

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