A Little Night Music: Characters

Ferus Arthuard
Male Human Cleric 1


Alignment: Neutral Good
Height: 5' 11''
Weight: 145lbs
Hair: Black
Eyes: Blue
Age: 19

Str: 14 (+2)
Dex: 13 (+1)
Con: 8 (-1)
Int: 10 (+0)
Wis: 12 (+1)
Cha: 15 (+2)

Class and Racial Abilities:
Turn Undead, Domains [Luck (1 re-roll 1/day), Travel (Freedom of Movement 1/day)].

Hit Dice: 1d8 - 1
HP: 7
AC: 17 (10 Base +1 Dex, +4 armor, +2 shield)
Init: +1 (+1 Dex)
Speed: 30ft

Saves:
Fortitude +1 [+2 base, -1 Con]
Reflex +1 [+0 base, +1 Dex]
Will +3 [+2 base, +1 Wis]

BAB: +0
Melee Atk, Heavy Mace: +2 (1d8+2 20,x2)
Ranged Atk, Light Crossbow: +1 (1d8 (19-20) x2)

Skills:
Diplomacy +8 [4 ranks, +2 Cha, +2 Negotiator]
Heal +3 [2 ranks, +1 Wis]
Knowledge (history) +1 [1 rank, +0 Int]
Knowledge (religion) +3 [3 ranks, +0 Int]
Profession (scribe) +5 [4 ranks +1 Wis]
Sense Motive +3 [0 ranks, +1 Wis, +2 Negotiator]
Speak Language +1 [cc 2 ranks]
Spellcraft +2 [2 ranks, +0 Int]

Feats:
Power Attack (1st level)
Negotiator [+2 Diplomacy, Sense Motive] (1st – Human)

Languages: Common, Elven

Spells Prepared
Save DC +1
0th - (3) detect magic, mending, purify food and drink
1st - (2+1) Domain: Expeditious Retreat, bless, comprehend languages
2nd – (0) .

Equipment:

Wearing or carrying
Heavy Mace (8 lbs., 12 gp)
Heavy Shield, wooden (10 lbs., 7 gp)
Chain Shirt (25 lbs., 100gp)
Explorer’s Outfit (0 lbs, 0gp)
Holy Symbol of Fharlanghn (1 lb, 25 gp)
Belt pouch 1gp
Light Crossbow (4 lbs, 35 gp)
Quiver w/ 30 bolts (3 lbs, 3gp)

Backpack (2 lbs., 2 gp)
-Cleric Vestments (6 lbs. 5 gp)
-Bedroll (5 lbs, 1sp)
-Sunrods (2) (2 lbs., 4gp)
-Trail rations (4 days worth) (4 lbs, 2gp)
-Waterskin (4 lbs, 1gp)
Total Weight: 74 lbs w/backpack (medium load), 51 lbs. w/out (light load)

Money
3gp, 9sp

Appearance: .

Personality: .

Background: Ferus comes from one of the wealthy human families within Tharokas, and in fact was the first son of Edgar Arthuard. The Arthuard are old money . . . or at least as old as humans can be and still be wealthy. They earned it the old fashioned way as well – they inherited the money. The story goes that someone their ancestry saved the life of a wealthy soul. This individual gave all of his wealth and possessions to the ancestor in gratitude and thanks – and the Arthuard have never looked back. The Arthuard are ambivalent to the elves of Tharokas and generally ignore the reactions of others with their outlook of ‘We’re rich and we don’t care.’

His father, mother and younger sister and two brothers all have been subjected to the Arthuard curse – ‘we already have money, why do we need to do anything else.’ Fortunately, none of them in recent generations have been foolhardy with the money. They haven’t lived extravagantly, nor invested poorly – just well enough to maintain their existence without actually doing anything.

Once every three or so generations, one of the Arthuard children usually get the itch to do something. The last was great aunt Freyr, who surprising was still alive and served as the role model for this generation’s mover and shaker . . . Ferus. He was impressed at an early age with aunt Freyr’s stories of traveling, daring do and grandeur, so much that he converted to Fharlanghn very young (from agnostic).

People generally recognize the Arthuard name and fail to look kindly upon the bearer, and Ferus has experienced this on many occasions. Fortunately, his service to Fharlanghn and his faith have kept his spirits up. He helps those in need, including his own family at times. Unfortunately, all of this responsibility and work has made Ferus rather rundown and ragged.

Ferus still meets with his family on a regular basis (prior to every worship day) in hopes that the tells of his deeds and his faith will spur them to do something with their lives. He disdains the money given to him from his family – feeling that he should earn whatever he receives. This belief is one of the precepts of Ferus’ code. He doesn’t believe in handouts of any kind for himself, though he will give to others that cannot help themselves (the young and very old). He tithes regularly to the church (and frequently in the name of his siblings in hopes that the prayers for their wellbeing will be heard).

Currently, Ferus is attending a concert given by Calan Mintwhistle, a human composer and harpsichordist from lands far south of the Reach, with his great aunt Freyr. Freyr is an avid lover of the musical arts and had sponsored many musicians in the past. As Freyr does not get out much any much at her age, Ferus considers this a duty and repayment for the extraordinary stories that she told Ferus in the past.

Of Significance . . .

Two Significant People:
1) Freyr Arthuard. Ferus' great aunt, a former adventurer that set the bug in Ferus. A lover of music and the arts. A formidable opponent in her youth . . . at least in her stories

2) Father Elias the Traveler. Ferus' current superior in the Church of Fharlanghn. Freyr lit the spark, Father Elias fanned the flames and helped Ferus chose his path.

Significant Item
His silver Fharlanghn Holy symbol. Given to him by Father Elias upon completing his clerical training, it signifies both the amount of progress Ferus has made in becoming someone and the amount of work yet to be done.

Two Significant Places
1) Ferus's quarters near the church. Provided to all those of the faith, Ferus was given quarters by the church. He shared them with several others, but, as the faith dictates, many are traveling at one time or another. Currently, Ferus has the quarters to himself. It's not much . . . sparse . . . spartan . . . but its his and therefore also a step away from his family's background and history.

2)A fountain in Town. Ferus spends significant time at or near one of the fountain's in town. Many he has helped in the past always seem to find him here, and frequently send word to others in need that Ferus can be found there.
 
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