Campbell
Relaxed Intensity
Jhaelen said:Yup, I was a bit disappointed about that, too. I had hoped, they'd have found a way to avoid video-game style amounts of hit points and damage. I've even hated that back in the old days of Bard's Tale:
'You hit the vampire lord 8 times and do 326 damage with your legendary sword of legend.' Meh.
Why do high level monsters need to have 500 hp and high level characters dealing 100 damage per hit. What's the advantage over having monsters with 50 hp and characters dealing 10 damage per hit?
When modeling increased survivability and murdering efficiency there are two basic models.
1. You can go with the lumberjack model, where you use increasingly bigger axes against increasingly larger trees.
2. You can go with the whackamole model, where moles get faster and the speed with which you swing the mallet increases.
Most games go with the lumberjack model because not hitting the mole after 100 swings leads to drinking entirely too much. The second model also becomes tricksy when you have magical abilities that skip right past defenses.