CapnZapp
Legend
Hang on here a bit, something iffy's going on.I genuinely don't think most people realise a lot of the time, such is the joy of language. Also the internet isn't great for expansive caveat filled posts about how and why we are saying what we say. As I said, you can get a whole thread that sounds like someone saying "You are wrong", and what they are trying to say is "This is an equally valid opinion". But at the minimum you skirted pretty close to belittling, and you did so again in this very post - I'll explain when i get there.
From what I read a lot of the "Story solutions" had some mechanical aspects to them, and thereby were covered by the brief. Now that might not be exactly what you wanted, and therefore you're well within your rights to politely decline their advice and tighten up the brief. Others did just say "meh, story", which is fair enough. There's no harm however in just thanking people and restating more clearly what you want; to say "I think that isn't valid advice because I think differently" is going to rub people up the wrong way.
Actually, this kinda highlights my point about how to deal with feedback. If you have apples, and I have pears, if I claim you spell apples with 5 vowels, then you are well within your rights to say "No That is incorrect". If I then say that I spell pears with 4 vowels, to be fair calling me on it is 1) Unlikely to be productive for you for getting the feedback you want, 2) Not really anything to do with the spelling of apples anyway, and 3) Makes a set of assumptions about my spelling of pears that might, somehow, have some vague validity.
And here's where you......how shall we say this....are being less than charitable? In broad brush terms, the subtext reads as "You say consequences but c'mon, really, seems like you're just being a pussy". I mean technically that's 2 insults. 1) They don't know what a 'consequence' really is anyway, and 2) they are probably not a good enough GM to do anything about it anyway.
Now, that's probably not your intention, and you're just saying you "prefer" more mechanical consequences, or for the definition and implementation of consequences to be taken out of the GMs hands altogether. But let me make this clear - that's your preference. The way you have said resembles a mealy-mouthed way way of saying "Ya talk, hen...". And let me also be clear that it's totally fine that you prefer one thing over another, and that you only want feedback on that one particular approach. Totally your call. But respect other peoples preferences too.
And yes there are going to be a decent number of people who say you're talking out your backside, who don't respect your preference or wishes. Best thing with that is remember you're no obliged to listen to them, or you can ask them to leave as it's clearly not the thread for them.
OK - I'll dig a little deeper into specifics rather than broad theories.
So a team has just completed a standard dungeon crawl and are now outside the door to the BBEG. Killing him will complete the level and all resources will reset. Due to some really bad rolls and being a little too cautious of the threat (say they thought the second from last battle was the BBEG so blew their last SR topping up), they are out of Recoveries. Basically, they've not really done anything wrong with the information and dice rolls they had. So here they are, knowing full well they are seriously down on resources, but the BBEG is going to complete a ritual unless they face him.
In this scenario, what are the consequences (other than the obvious "Fight and probably die", or "Give up and go home")?
First, I need to say: [MENTION=71699]vonklaude[/MENTION], this guy spent four paragraphs diverting the focus away from your proposals instead talking about they way you presented them. That's never a good idea on the internet. My advice: ignore all of that and focus on the issue at hand.
Then, Hillsy: after all that you create an obvious bad-faith example. It might not be obvious to the casual reader, but this example is rife with assumptions that we simply don't have to stand for.
How about the consequence "Fight and probably win anyway out of sheer bravado and awesomeness, creating a memorable moment because the rest rules prevented us from taking the safe Tiny Hut or Teleport tactics that the rules as written always let us trivialize encounters with"?
For starters.
And even if not: them's the breaks. Everybody knew the rules going in. If you can't accept actually getting defeated, maybe you shouldn't use these rules in the first place?
In other words, you might want to make it out to be a neutral example and you to be an reasonable argumenter, but if your real agenda is: "I don't want to have to fight against bad odds" or "I don't want there to be a risk of actual defeat" then just say so

Sharply,
CapnZapp
PS. I might come across strong here, but you really did spend four paragraph attacking vonklaude rather than his arguments, there. Since I have myself fallen into the trap of responding many many times (which then conveniently derails the thread), I wanted to set the record straight. I remain prepared to apologize, Hillsy, if you feel unfairly treated here.
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