renau1g
First Post
The cleric decides to come up into the melee, swinging his axe, but the cramped entrance gives him little room to maneuver.
[sblock=ooc]
Had my daughter's baptism yesterday so I've been busy this weekend.
Move: to D9
Standard: attack vs ac; dmg (1d20+6+1=13, 1d10+2=9)
Nope.
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[sblock=Stat Block]
	
		
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			[sblock=ooc]
Had my daughter's baptism yesterday so I've been busy this weekend.
Move: to D9
Standard: attack vs ac; dmg (1d20+6+1=13, 1d10+2=9)
Nope.
[/sblock]
[sblock=Stat Block]
		Code:
	
	   HP: 45/45     AC: 20   AC(T): 12   AC(FF): 18
 Init: +02    ST(F):+06   ST(R):+03    ST(W):+09
  Per: +05                        HERO Points: 03
  BAB: 03       CMB: 05     CMD: 17
Weapon                  Attack    Damage      Critical     Special
Dwarven WarAxe          +6        1d10+2         20/x3     +3 Damage (2H)
Javelin                 +5        1d6 +2         20/x2     
Domain Powers:
    Travel                                Trickery
    * Agile Feet (8x/Day)                 * Copy Cat (1 Rnd/Lvl, 8x/Day)
Spells:
    Orisons (4)                           First Level (5+1)
    * Create Water                       [s] * Bless[/s]
    * Detect Magic                        * Cause Fear
    * Light                               * Longstrider (Domain Spell)
    * Mending                             * Lonrach's Favor
                                          * Protection from Evil (x2)
    Second Level (4+1)
    * Weapon of Awe
    * Bull'S Strength
    * Shatter [s](x2)[/s]
    * Invisibility (Domain Spell)